Mark Claypool
Affiliations: | Worcester Polytechnic Institute, Worcester, MA, United States |
Area:
Computer ScienceGoogle:
"Mark Claypool"Children
Sign in to add traineeJae W. Chung | grad student | 2005 | Worcester Polytechnic Institute |
Huahui Wu | grad student | 2006 | Worcester Polytechnic Institute |
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Publications
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Claypool M, Cockburn A, Gutwin C. (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse Acm Transactions On Multimedia Computing, Communications, and Applications. 16: 1-24 |
Claypool M. (2018) Game Input with Delay—Moving Target Selection with a Game Controller Thumbstick Acm Transactions On Multimedia Computing, Communications, and Applications. 14: 57 |
Claypool M, Decelle J, Hall G, et al. (2016) Surrender at 20? Matchmaking in league of legends 2015 Ieee Games Entertainment Media Conference, Gem 2015 |
Claypool M, Farrington D, Muesch N. (2016) Measurement-based analysis of the video characteristics of Twitch.tv 2015 Ieee Games Entertainment Media Conference, Gem 2015 |
Luo M, Claypool M. (2016) Uniquitous: Implementation and evaluation of a cloud-based game system in Unity 2015 Ieee Games Entertainment Media Conference, Gem 2015 |
Claypool M, Wang T, Watts M. (2015) A taxonomy for player actions with latency in network games Proceedings of the 25th Acm Workshop On Network and Operating Systems Support For Digital Audio and Video, Nossdav 2015. 67-72 |
Claypool M, Finkel D. (2015) The effects of latency on player performance in cloud-based games Annual Workshop On Network and Systems Support For Games. 2015 |
Li F, Claypool M, Kinicki R. (2015) Treatment-based traffic classification for residential wireless networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 160-165 |
Levasseur B, Claypool M, Kinicki R. (2015) Impact of acknowledgments on application performance in 4G LTE networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 1034-1038 |
Claypool M, Armitage G, Blake MB. (2014) Networked games in the midst of the clouds Ieee Internet Computing. 18: 8-11 |