Mark Claypool

Affiliations: 
Worcester Polytechnic Institute, Worcester, MA, United States 
Area:
Computer Science
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"Mark Claypool"
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Publications

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Claypool M, Cockburn A, Gutwin C. (2020) The Impact of Motion and Delay on Selecting Game Targets with a Mouse Acm Transactions On Multimedia Computing, Communications, and Applications. 16: 1-24
Claypool M. (2018) Game Input with Delay—Moving Target Selection with a Game Controller Thumbstick Acm Transactions On Multimedia Computing, Communications, and Applications. 14: 57
Claypool M, Decelle J, Hall G, et al. (2016) Surrender at 20? Matchmaking in league of legends 2015 Ieee Games Entertainment Media Conference, Gem 2015
Claypool M, Farrington D, Muesch N. (2016) Measurement-based analysis of the video characteristics of Twitch.tv 2015 Ieee Games Entertainment Media Conference, Gem 2015
Luo M, Claypool M. (2016) Uniquitous: Implementation and evaluation of a cloud-based game system in Unity 2015 Ieee Games Entertainment Media Conference, Gem 2015
Claypool M, Wang T, Watts M. (2015) A taxonomy for player actions with latency in network games Proceedings of the 25th Acm Workshop On Network and Operating Systems Support For Digital Audio and Video, Nossdav 2015. 67-72
Claypool M, Finkel D. (2015) The effects of latency on player performance in cloud-based games Annual Workshop On Network and Systems Support For Games. 2015
Li F, Claypool M, Kinicki R. (2015) Treatment-based traffic classification for residential wireless networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 160-165
Levasseur B, Claypool M, Kinicki R. (2015) Impact of acknowledgments on application performance in 4G LTE networks 2015 International Conference On Computing, Networking and Communications, Icnc 2015. 1034-1038
Claypool M, Armitage G, Blake MB. (2014) Networked games in the midst of the clouds Ieee Internet Computing. 18: 8-11
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