Matthew L. Jensen, Ph.D.

Affiliations: 
2007 Management Information Systems University of Arizona, Tucson, AZ 
Area:
Management Business Administration, Artificial Intelligence
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Jay F. Nunamaker grad student 2007 University of Arizona
 (The effects of an expert system on novice and professional decision making with application in deception detection.)
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Publications

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Dunbar NE, Miller CH, Lee Y, et al. (2018) Reliable deception cues training in an interactive video game Computers in Human Behavior. 85: 74-85
Dunbar NE, Jensen ML, Harvell-Bowman LA, et al. (2017) The Viability of Using Rapid Judgments as a Method of Deception Detection Communication Methods and Measures. 11: 121-136
Ault MK, Ness AM, Taylor WD, et al. (2017) Ideological lens matters: Credibility heuristics, pre-existing attitudes, and reactions to messages on ideological websites Computers in Human Behavior. 68: 315-325
Yu X, Zhang S, Yan Z, et al. (2015) Is interactional dissynchrony a clue to deception? Insights from automated analysis of nonverbal visual cues. Ieee Transactions On Cybernetics. 45: 506-20
Taylor WD, Johnson G, Ault MK, et al. (2015) Ideological group persuasion: A within-person study of how violence, interactivity, and credibility features influence online persuasion Computers in Human Behavior. 51: 448-460
Dunbar NE, Miller CH, Adame BJ, et al. (2014) Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game Computers in Human Behavior. 37: 307-318
Dunbar NE, Jensen ML, Tower DC, et al. (2014) Synchronization of Nonverbal Behaviors in Detecting Mediated and Non-mediated Deception Journal of Nonverbal Behavior. 38: 355-376
Jensen ML, Chidambaram L. (2014) Leveraging ICT Capabilities in Potentially Deceptive Interactions: An Integrated Theoretical Model to Improve Detectability Group Decision and Negotiation
Dunbar NE, Jensen ML, Miller CH, et al. (2014) Mitigating cognitive bias through the use of serious games: Effects of feedback Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 8462: 92-105
Dunbar NE, Wilson SN, Adame BJ, et al. (2013) MACBETH: Development of a training game for the mitigation of cognitive bias International Journal of Game-Based Learning. 3: 7-26
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