Christopher Ballinger, Ph.D.

Affiliations: 
2014 Computer Science University of Nevada, Reno, Reno, NV, United States 
Area:
Computer Science, Computer Engineering
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Sushil J. Louis grad student 2014 University of Nevada, Reno
 (Coevolutionary approaches to generating robust build-orders for real-time strategy games.)
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Publications

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Ballinger C, Louis S, Liu S. (2016) Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games Ieee Transactions On Computational Intelligence and Ai in Games. 8: 363-376
Ballinger C, Louis S. (2014) Learning robust build-orders from previous opponents with coevolution Ieee Conference On Computatonal Intelligence and Games, Cig
Liu S, Louis SJ, Ballinger C. (2014) Evolving effective micro behaviors in RTS game Ieee Conference On Computatonal Intelligence and Games, Cig
Ballinger C, Louis S. (2013) Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans Gecco 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference Companion. 47-48
Ballinger C, Louis S. (2013) Comparing heuristic search methods for finding effective real-time strategy game plans Proceedings of the 2013 Ieee Symposium On Computational Intelligence For Security and Defense Applications, Cisda 2013 - 2013 Ieee Symposium Series On Computational Intelligence, Ssci 2013. 16-22
Ballinger C, Louis S. (2013) Finding robust strategies to defeat specific opponents using case-injected coevolution Ieee Conference On Computatonal Intelligence and Games, Cig
Ballinger C, Louis S. (2013) Robustness of coevolved strategies in a real-time strategy game 2013 Ieee Congress On Evolutionary Computation, Cec 2013. 1379-1386
Liu S, Ballinger C, Louis SJ. (2013) Player identification from RTS game replays 28th International Conference On Computers and Their Applications 2013, Cata 2013. 313-318
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