Christopher Ballinger, Ph.D.
Affiliations: | 2014 | Computer Science | University of Nevada, Reno, Reno, NV, United States |
Area:
Computer Science, Computer EngineeringGoogle:
"Christopher Ballinger"Parents
Sign in to add mentorSushil J. Louis | grad student | 2014 | University of Nevada, Reno | |
(Coevolutionary approaches to generating robust build-orders for real-time strategy games.) |
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Publications
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Ballinger C, Louis S, Liu S. (2016) Coevolving Robust Build-Order Iterative Lists for Real-Time Strategy Games Ieee Transactions On Computational Intelligence and Ai in Games. 8: 363-376 |
Ballinger C, Louis S. (2014) Learning robust build-orders from previous opponents with coevolution Ieee Conference On Computatonal Intelligence and Games, Cig |
Liu S, Louis SJ, Ballinger C. (2014) Evolving effective micro behaviors in RTS game Ieee Conference On Computatonal Intelligence and Games, Cig |
Ballinger C, Louis S. (2013) Comparing coevolution, genetic algorithms, and hill-climbers for finding real-time strategy game plans Gecco 2013 - Proceedings of the 2013 Genetic and Evolutionary Computation Conference Companion. 47-48 |
Ballinger C, Louis S. (2013) Comparing heuristic search methods for finding effective real-time strategy game plans Proceedings of the 2013 Ieee Symposium On Computational Intelligence For Security and Defense Applications, Cisda 2013 - 2013 Ieee Symposium Series On Computational Intelligence, Ssci 2013. 16-22 |
Ballinger C, Louis S. (2013) Finding robust strategies to defeat specific opponents using case-injected coevolution Ieee Conference On Computatonal Intelligence and Games, Cig |
Ballinger C, Louis S. (2013) Robustness of coevolved strategies in a real-time strategy game 2013 Ieee Congress On Evolutionary Computation, Cec 2013. 1379-1386 |
Liu S, Ballinger C, Louis SJ. (2013) Player identification from RTS game replays 28th International Conference On Computers and Their Applications 2013, Cata 2013. 313-318 |