Sinem Siyahhan, Ph.D.

Affiliations: 
2011 School of Education Indiana University, Bloomington, Bloomington, IN, United States 
Area:
Educational Psychology Education, Technology of Education
Google:
"Sinem Siyahhan"

Parents

Sign in to add mentor
Joyce M. Alexander grad student 2011 Indiana University Bloomington
 (Understanding how to support intergenerational play through educational video games.)
BETA: Related publications

Publications

You can help our author matching system! If you notice any publications incorrectly attributed to this author, please sign in and mark matches as correct or incorrect.

Siyahhan S, Ingram-Goble AA, Barab S, et al. (2017) Educational Games to Support Caring and Compassion Among Youth International Journal of Gaming and Computer-Mediated Simulations. 9: 61-76
Gee E, Siyahhan S, Cirell AM. (2017) Video Gaming as Digital Media, Play, and Family Routine: Implications for Understanding Video Gaming and Learning in Family Contexts. Learning, Media and Technology. 42: 468-482
Luce M, Umphress J, Bell P, et al. (2014) Research and design of learning experiences for families Proceedings of International Conference of the Learning Sciences, Icls. 3: 1228-1236
Siyahhan S, Barab S, James C. (2011) Youth and the ethics of identity play in virtual spaces Journal of Interactive Learning Research. 22: 111-138
Siyahhan S, Barab SA, Downton MP. (2010) Using activity theory to understand intergenerational play: The case of Family Quest International Journal of Computer-Supported Collaborative Learning. 5: 415-432
Gresalfi M, Barab S, Siyahhan S, et al. (2009) Virtual worlds, conceptual understanding, and me: Designing for consequential engagement On the Horizon. 17: 21-34
Barab SA, Scott B, Siyahhan S, et al. (2009) Transformational play as a curricular scaffold: Using videogames to support science education Journal of Science Education and Technology. 18: 305-320
Aricak T, Siyahhan S, Uzunhasanoglu A, et al. (2008) Cyberbullying among Turkish adolescents. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 11: 253-61
See more...