Diane J. Ketelhut
Affiliations: | CITE/Mathematics and Science Education | Temple University, Philadelphia, PA, United States |
Area:
Sciences Education, Tests and Measurements EducationGoogle:
"Diane Ketelhut"
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Publications
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Coenraad M, Pellicone A, Ketelhut DJ, et al. (2020) Experiencing Cybersecurity One Game at a Time: A Systematic Review of Cybersecurity Digital Games: Simulation & Gaming. 51: 586-611 |
Ketelhut DJ, Mills K, Hestness E, et al. (2020) Teacher Change Following a Professional Development Experience in Integrating Computational Thinking into Elementary Science Journal of Science Education and Technology. 29: 174-188 |
Mills K, Ketelhut DJ, Gong X. (2019) Change of Teacher Beliefs, But Not Practices, Following Integration of Immersive Virtual Environment in the Classroom: Journal of Educational Computing Research. 57: 1786-1811 |
Bergey BW, Ketelhut DJ, Liang S, et al. (2015) Scientific Inquiry Self-Efficacy and Computer Game Self-Efficacy as Predictors and Outcomes of Middle School Boys’ and Girls’ Performance in a Science Assessment in a Virtual Environment Journal of Science Education and Technology. 24: 696-708 |
Ketelhut DJ, Nelson B, Bergey B, et al. (2014) Design and gender in immersive learning environments Proceedings of the European Conference On Games-Based Learning. 1: 265-271 |
Ketelhut DJ, Nelson B, Schifter C, et al. (2013) Improving Science Assessments by Situating Them in a Virtual Environment Education Sciences. 3: 172-192 |
Kirchgessner M, Ketelhut DJ. (2012) Video games and learning: Teaching and participatory culture in the digital age Science Education |
Ketelhut DJ, Shelton A. (2012) Using immersive virtual environments to assess science understanding: The impact of contextualization Proceedings of the European Conference On Games-Based Learning |
Ketelhut DJ, Schifter CC. (2011) Teachers and game-based learning: Improving understanding of how to increase efficacy of adoption Computers and Education. 56: 539-546 |
Nelson BC, Ketelhut DJ, Schifter CC. (2010) Exploring Cognitive Load in Immersive Educational Games: The SAVE Science Project International Journal of Gaming and Computer-Mediated Simulations. 2: 31-39 |