Valerie Shute
Affiliations: | Educational Psychology & Learning Systems | Florida State University, Tallahassee, FL, United States |
Area:
Instructional Design Education, Cognitive PsychologyGoogle:
"Valerie Shute"Children
Sign in to add traineeAaron Kim | grad student | 2010 | Florida State |
Rebekah L. Dorn | grad student | 2014 | Florida State |
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Publications
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Yang X, Rahimi S, Fulwider C, et al. (2022) Exploring students' behavioral patterns when playing educational games with learning supports at different timings. Educational Technology Research and Development : Etr & D. 1-31 |
Rahimi S, Shute VJ. (2021) First inspire, then instruct to improve students' creativity. Computers & Education. 174: 104312 |
Shute V, Rahimi S, Smith G, et al. (2020) Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning |
Bosch N, D'mello SK, Ocumpaugh J, et al. (2016) Using Video to Automatically Detect Learner Affect in Computer-Enabled Classrooms Ksii Transactions On Internet and Information Systems. 6: 17 |
Kim YJ, Almond RG, Shute VJ. (2016) Applying Evidence-Centered Design for the Development of Game-Based Assessments in Physics Playground International Journal of Testing. 16: 142-163 |
Shute VJ, Leighton JP, Jang EE, et al. (2016) Advances in the Science of Assessment Educational Assessment. 21: 34-59 |
Shute VJ, Wang L, Greiff S, et al. (2016) Measuring problem solving skills via stealth assessment in an engaging video game Computers in Human Behavior. 63: 106-117 |
Wang L, Shute V, Moore GR. (2015) Lessons learned and best practices of stealth assessment International Journal of Gaming and Computer-Mediated Simulations. 7: 66-87 |
Shute VJ, D'Mello S, Baker R, et al. (2015) Modeling how incoming knowledge, persistence, affective states, and in-game progress influence student learning from an educational game Computers and Education. 86: 224-235 |
Kim YJ, Shute VJ. (2015) The interplay of game elements with psychometric qualities, learning, and enjoyment in game-based assessment Computers and Education. 87: 340-356 |