Erik Brunvand

Affiliations: 
University of Utah, Salt Lake City, UT 
Area:
Electronics and Electrical Engineering
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"Erik Brunvand"

Parents

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Robert Fletcher Sproull grad student 1991 Carnegie Mellon
 (Translating Concurrent Communicating Programs into Asynchronous Circuits)

Children

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Jung-Lin Yang grad student 2003 University of Utah
Josef B. Spjut grad student 2006-2012 University of Utah (Computer Science Tree)
David Nellans grad student 2014 University of Utah
Daniel Kopta grad student 2015 University of Utah
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Publications

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Vasiou E, Shkurko K, Brunvand E, et al. (2020) Mach-RT: A Many Chip Architecture for HighPerformance Ray Tracing. Ieee Transactions On Visualization and Computer Graphics
Kline D, Parshook N, Ge X, et al. (2019) GreenChip: A tool for evaluating holistic sustainability of modern computing systems Sustainable Computing: Informatics and Systems. 22: 322-332
Vasiou E, Shkurko K, Mallett I, et al. (2018) A detailed study of ray tracing performance: render time and energy cost The Visual Computer. 34: 875-885
Shkurko K, Yuksel C, Kopta D, et al. (2017) Time Interval Ray Tracing for Motion Blur. Ieee Transactions On Visualization and Computer Graphics
Brunvand E, Chatterjee N, Kopta D. (2014) Why graphics programmers need to know about DRAM Acm Siggraph 2014 Courses, Siggraph 2014
Kopta D, Shkurko K, Spjut J, et al. (2014) Memory Considerations for Low Energy Ray Tracing Computer Graphics Forum. 34: 47-59
Nellans D, Balasubramonian R, Brunvand E. (2009) OS execution on multi-cores: Is out-sourcing worthwhile? Operating Systems Review (Acm). 43: 104-105
Spjut J, Kensler A, Kopta D, et al. (2009) TRaX: A Multicore Hardware Architecture for Real-Time Ray Tracing Ieee Transactions On Computer-Aided Design of Integrated Circuits and Systems. 28: 1802-1815
Spjut J, Boulos S, Kopta D, et al. (2008) TRaX: A multi-threaded architecture for real-time ray tracing 2008 Symposium On Application Specific Processors, Sasp 2008. 108-114
Shirley P, Sung K, Brunvand E, et al. (2008) Fast ray tracing and the potential effects on graphics and gaming courses Computers & Graphics. 32: 260-267
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