Laura A Whitlock

Affiliations: 
2009-2015 Psychology Clemson University, Clemson, SC, United States 
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"Laura Whitlock"
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McLaughlin AC, Whitlock LA, Lester KL, et al. (2015) Older adults' self-reported barriers to adherence to dietary guidelines and strategies to overcome them. Journal of Health Psychology
Whitlock LA, McLaughlin AC, Harris M, et al. (2015) The design of mobile technology to support diabetes self-management in older adults Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9194: 211-221
Whitlock LA, McLaughlin AC, Leidheiser W, et al. (2014) Know before you go: Feelings of flow for older players depends on game and player characteristics Chi Play 2014 - Proceedings of the 2014 Annual Symposium On Computer-Human Interaction in Play. 277-286
Allaire JC, McLaughlin AC, Trujillo A, et al. (2013) Successful aging through digital games: Socioemotional differences between older adult gamers and Non-gamers Computers in Human Behavior. 29: 1302-1306
LaPorte L, McLaughlin AC, Whitlock LA, et al. (2012) Motor skill acquisition in a virtual world by older adults: Relationships between age, physical activity, and performance Proceedings of the Human Factors and Ergonomics Society. 2084-2088
Whitlock LA, McLaughlin AC. (2012) Identifying usability problems of blood glucose tracking apps for older adult users Proceedings of the Human Factors and Ergonomics Society. 115-119
McLaughlin A, Gandy M, Allaire J, et al. (2012) Putting fun into video games for older adults Ergonomics in Design. 20: 13-22
Levy LM, Gandy M, Solomon R, et al. (2012) Fear of failure: Gender differences in older adult gamers Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 292-293
Whitlock LA, McLaughlin AC, Allaire JC. (2012) Individual differences in response to cognitive training: Using a multi-modal, attentionally demanding game-based intervention for older adults Computers in Human Behavior. 28: 1091-1096
Whitlock LA, McLaughlin AC, Allaire JC. (2011) Video game design for older adults: Usability observations from an intervention study Proceedings of the Human Factors and Ergonomics Society. 187-191
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