Mark Floryan, Ph.D.

Affiliations: 
2013 Computer Science University of Massachusetts, Amherst, Amherst, MA 
Area:
Computer Science, Artificial Intelligence, Technology of Education
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Beverly P. Woolf grad student 2013 U Mass Amherst
 (Evolving expert knowledge bases: Applications of crowdsourcing and serious gaming to advance knowledge development for intelligent tutoring systems.)
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Publications

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Lytle N, Floryan M. (2016) A design framework for experiential history games Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599: 161-170
Sherriff M, Floryan M. (2016) Achievement unlocked: Investigating which gamification elements motivate students Asee Annual Conference and Exposition, Conference Proceedings. 2016
Floryan M, Dragon T, Basit N, et al. (2015) Who needs help? Automating student assessment within exploratory learning environments Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9112: 125-134
Sichel EK, Woolf BP, Floryan M. (2014) Personalized intelligent software responses for engineering students Digest of Technical Papers - Innotek 2014: 2014 Ieee Innovations in Technology Conference
Sichel EK, Woolf BP, Floryan M. (2014) Web-based personalized laboratories for engineering students Proceedings of the 2014 Zone 1 Conference of the American Society For Engineering Education - "Engineering Education: Industry Involvement and Interdisciplinary Trends", Asee Zone 1 2014
Floryan M, Woolf BP. (2013) Authoring expert knowledge bases for intelligent tutors through crowdsourcing Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 640-643
Floryan M, Woolf BP. (2013) Improving the efficiency of automatic knowledge generation through games and simulations Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 349-358
Floryan M, Dragon T, Woolf BP. (2012) When less is more: Focused pruning of knowledge bases to improve recognition of student conversation Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7315: 340-345
Floryan M, Woolf BP. (2011) Students that benefit from educational 3D games Proceedings of the 2011 11th Ieee International Conference On Advanced Learning Technologies, Icalt 2011. 473-475
Floryan M, Woolf B. (2011) Rashi Game: Towards an effective educational 3D gaming experience Proceedings of the 2011 11th Ieee International Conference On Advanced Learning Technologies, Icalt 2011. 436-437
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