Mike Treanor, Ph.D.

Affiliations: 
2013 Computer Science University of California, Santa Cruz, Santa Cruz, CA, United States 
Area:
Computer Science, Design and Decorative Arts, Artificial Intelligence
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"Mike Treanor"

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Michael Mateas grad student 2013 UC Santa Cruz
 (Investigating procedural expression and interpretation in videogames.)
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Publications

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Samuel B, Lederle-Ensign D, Treanor M, et al. (2015) Playing the worlds of Prom week Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. 87-105
McCoy J, Treanor M, Samuel B, et al. (2014) Social story worlds with Comme il Faut Ieee Transactions On Computational Intelligence and Ai in Games. 6: 97-112
McCoy J, Treanor M, Samuel B, et al. (2013) Prom Week Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 207-208
Shapiro D, McCoy J, Grow A, et al. (2013) Creating playable social experiences through whole-body interaction with virtual characters Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 79-82
Treanor M, Schweizer B, Bogost I, et al. (2012) The micro-rhetorics of Game-O-Matic Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 18-25
Treanor M, Blackford B, Mateas M, et al. (2012) Game-o-matic: Generating videogames that represent ideas 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 70-77
McCoy J, Treanor M, Samuel B, et al. (2011) Prom Week: Social physics as gameplay Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 319-321
Treanor M, Schweizer B, Bogost I, et al. (2011) Proceduralist readings: How to find meaning in games with graphical logics Proceedings of the 6th International Conference On the Foundations of Digital Games, Fdg 2011. 115-122
Smith G, Whitehead J, Mateas M, et al. (2011) Launchpad: A rhythm-based level generator for 2-D platformers Ieee Transactions On Computational Intelligence and Ai in Games. 3: 1-16
Treanor M, Mateas M. (2011) BurgerTime: A proceduralist investigation Proceedings of Digra 2011 Conference: Think Design Play
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