Andriy Pavlovych, Ph.D.

Affiliations: 
2011 York University, Toronto, Ontario, Canada 
Area:
Computer Science
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"Andriy Pavlovych"

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W Stuerzlinger grad student 2011 York University
 (Latency, Jitter, and Dropouts in Human Pointing Performance.)
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Publications

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Stuerzlinger W, Pavlovych A, Nywton D. (2015) TIVS: Temporary immersive virtual environment at simon fraser university: A non-permanent CAVE 2015 Ieee 1st Workshop On Everyday Virtual Reality, Wevr 2015. 23-28
Teather RJ, Stuerzlinger W, Pavlovych A. (2014) FishTank fitts: A desktop VR testbed for evaluating 3D pointing techniques Conference On Human Factors in Computing Systems - Proceedings. 519-520
Castellucci SJ, Teather RJ, Pavlovych A. (2013) Novel metrics for 3D remote pointing Sui 2013 - Proceedings of the Acm Symposium On Spatial User Interaction. 17-20
Sutcliffe SWT, Ivkovic Z, Flatla DR, et al. (2013) Improving digital object handoff using the space above the table Conference On Human Factors in Computing Systems - Proceedings. 735-744
Doucette A, Mandryk RL, Gutwin C, et al. (2013) The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments Conference On Human Factors in Computing Systems - Proceedings. 1891-1900
Pavlovych A, Gutwin C. (2012) Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter Proceedings - Graphics Interface. 109-116
Pavlovych A, Stuerzlinger W. (2011) Target following performance in the presence of latency, jitter, and signal dropouts Proceedings - Graphics Interface. 33-40
Pavlovych A, Stuerzlinger W. (2010) Effects of latency jitter and dropouts in pointing tasks Ceur Workshop Proceedings. 588: 30-32
Pavlovych A, Stuerzlinger W. (2009) The tradeoff between spatial jitter and latency in pointing tasks Eics'09 - Proceedings of the Acm Sigchi Symposium On Engineering Interactive Computing Systems. 187-196
Teather RJ, Pavlovych A, Stuerzlinger W. (2009) Effects of latency and spatial jitter on 2D and 3D pointing Proceedings - Ieee Virtual Reality. 229-230
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