Parents
Sign in to add mentorZoran Popovic | grad student | University of Washington (Robotree) | ||
Michael Mateas | grad student | 2012 | UC Santa Cruz | |
(Mechanizing exploratory game design.) |
Children
Sign in to add traineeIsaac Karth | grad student | 2017- | UC Santa Cruz |
Jasmine Otto | grad student | 2021- | UC Santa Cruz |
Barrett R. Anderson | grad student | 2019-2020 | UC Santa Cruz (Neurotree) |
Batu Aytemiz | grad student | 2017-2022 | UC Santa Cruz |
Kenneth Chang | grad student | 2019-2022 | UC Santa Cruz |
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Publications
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Smith AM, Shapiro D. (2020) Teaching Game AI as an Undergraduate Course in Computational Media Proceedings of the Aaai Conference On Artificial Intelligence. 34: 13404-13411 |
Moritz D, Wang C, Nelson GL, et al. (2018) Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco. Ieee Transactions On Visualization and Computer Graphics |
Butler E, Andersen E, Smith AM, et al. (2015) Automatic game progression design through analysis of solution features Conference On Human Factors in Computing Systems - Proceedings. 2015: 2407-2416 |
Liapis A, Cook M, Smith AM, et al. (2014) Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report Ai Magazine. 35: 65-68 |
Elson D, Rowe J, Smith AM, et al. (2012) Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops Ai Magazine. 33: 55 |
Smith AM, Andersen E, Mateas M, et al. (2012) A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163 |
Compton K, Smith A, Mateas M. (2012) Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4 |
Smith AM, Mateas M. (2011) Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200 |
Chen S, Smith AM, Jhala A, et al. (2010) RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10 |
Smith AM, Nelson MJ, Mateas M. (2010) LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98 |