Mark Floryan, Ph.D. - Publications

Affiliations: 
2013 Computer Science University of Massachusetts, Amherst, Amherst, MA 
Area:
Computer Science, Artificial Intelligence, Technology of Education

12 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2016 Lytle N, Floryan M. A design framework for experiential history games Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9599: 161-170. DOI: 10.1007/978-3-319-40216-1_17  0.8
2016 Sherriff M, Floryan M. Achievement unlocked: Investigating which gamification elements motivate students Asee Annual Conference and Exposition, Conference Proceedings. 2016.  0.8
2015 Floryan M, Dragon T, Basit N, Dragon S, Woolf B. Who needs help? Automating student assessment within exploratory learning environments Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 9112: 125-134. DOI: 10.1007/978-3-319-19773-9_13  0.8
2014 Sichel EK, Woolf BP, Floryan M. Personalized intelligent software responses for engineering students Digest of Technical Papers - Innotek 2014: 2014 Ieee Innovations in Technology Conference. DOI: 10.1109/InnoTek.2014.6877367  0.8
2014 Sichel EK, Woolf BP, Floryan M. Web-based personalized laboratories for engineering students Proceedings of the 2014 Zone 1 Conference of the American Society For Engineering Education - "Engineering Education: Industry Involvement and Interdisciplinary Trends", Asee Zone 1 2014. DOI: 10.1109/ASEEZone1.2014.6820651  0.8
2013 Floryan M, Woolf BP. Authoring expert knowledge bases for intelligent tutors through crowdsourcing Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 640-643. DOI: 10.1007/978-3-642-39112-5-78  0.8
2013 Floryan M, Woolf BP. Improving the efficiency of automatic knowledge generation through games and simulations Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7926: 349-358. DOI: 10.1007/978-3-642-39112-5-36  0.8
2012 Floryan M, Dragon T, Woolf BP. When less is more: Focused pruning of knowledge bases to improve recognition of student conversation Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7315: 340-345. DOI: 10.1007/978-3-642-30950-2_44  0.8
2011 Floryan M, Woolf BP. Students that benefit from educational 3D games Proceedings of the 2011 11th Ieee International Conference On Advanced Learning Technologies, Icalt 2011. 473-475. DOI: 10.1109/ICALT.2011.147  0.8
2011 Floryan M, Woolf B. Rashi Game: Towards an effective educational 3D gaming experience Proceedings of the 2011 11th Ieee International Conference On Advanced Learning Technologies, Icalt 2011. 436-437. DOI: 10.1109/ICALT.2011.136  0.8
2011 Floryan M, Woolf BP. Optimizing the performance of educational web services Proceedings of the 2011 11th Ieee International Conference On Advanced Learning Technologies, Icalt 2011. 399-400. DOI: 10.1109/ICALT.2011.126  0.8
2010 Dragon T, Floryan M, Woolf B, Murray T. Recognizing dialogue content in student collaborative conversation Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 6095: 113-122. DOI: 10.1007/978-3-642-13437-1_12  0.8
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