Adam M. Smith - Publications

Affiliations: 
Microsoft, Hyderabad, Telangana, India 

12 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2020 Smith AM, Shapiro D. Teaching Game AI as an Undergraduate Course in Computational Media Proceedings of the Aaai Conference On Artificial Intelligence. 34: 13404-13411. DOI: 10.1609/aaai.v34i09.7064  0.43
2018 Moritz D, Wang C, Nelson GL, Lin H, Smith AM, Howe B, Heer J. Formalizing Visualization Design Knowledge as Constraints: Actionable and Extensible Models in Draco. Ieee Transactions On Visualization and Computer Graphics. PMID 30137004 DOI: 10.1109/Tvcg.2018.2865240  0.392
2015 Butler E, Andersen E, Smith AM, Gulwani S, Popovíc Z. Automatic game progression design through analysis of solution features Conference On Human Factors in Computing Systems - Proceedings. 2015: 2407-2416. DOI: 10.1145/2702123.2702330  0.581
2014 Liapis A, Cook M, Smith AM, Smith G, Zook A, Si M, Cavazza M, Pasquier P. Workshops Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE): A Report Ai Magazine. 35: 65-68. DOI: 10.1609/Aimag.V35I2.2536  0.311
2012 Elson D, Rowe J, Smith AM, Smith G, Tomai E. Reports on the Fourth Artificial Intelligence for Interactive Digital Entertainment Conference Workshops Ai Magazine. 33: 55. DOI: 10.1609/Aimag.V33I1.2393  0.335
2012 Smith AM, Andersen E, Mateas M, Popović Z. A case study of expressively constrainable level design automation tools for a puzzle game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 156-163. DOI: 10.1145/2282338.2282370  0.643
2012 Compton K, Smith A, Mateas M. Anza island: Novel gameplay using ASP 3rd Workshop On Procedural Content Generation in Games, Pcg 2012, Organized in Conjunction With the Foundations of Digital Games Conference, Fdg 2012. 1-4.  0.59
2011 Smith AM, Mateas M. Answer set programming for procedural content generation: A design space approach Ieee Transactions On Computational Intelligence and Ai in Games. 3: 187-200. DOI: 10.1109/Tciaig.2011.2158545  0.608
2010 Chen S, Smith AM, Jhala A, Wardrip-Fruin N, Mateas M. RoleModel: Towards a formal model of dramatic roles for story generation Proceedings of the Intelligent Narrative Technologies Iii Workshop, Int3 '10. DOI: 10.1145/1822309.1822326  0.518
2010 Smith AM, Nelson MJ, Mateas M. LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98. DOI: 10.1109/ITW.2010.5593368  0.563
2010 Smith AM, Mateas M. Variations Forever: Flexibly generating rulesets from a sculptable design space of mini-games Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 273-280. DOI: 10.1109/ITW.2010.5593343  0.618
2008 Pousman Z, Romero M, Smith A, Mateas M. Living with tableau machine: A longitudinal investigation of a curious domestic intelligence Ubicomp 2008 - Proceedings of the 10th International Conference On Ubiquitous Computing. 370-379. DOI: 10.1145/1409635.1409685  0.487
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