Isabela Granic

Affiliations: 
Radboud University Nijmegen, Nijmegen, Gelderland, Netherlands 
Website:
https://www.ru.nl/personen/granic-i-isabela/
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"Isabela Granic"

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Daniel Keating grad student 2001 University of Toronto
 (A dynamic systems analysis of heterogeneous family processes underlying childhood aggression)
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Publications

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Weerdmeester J, van Rooij MM, Engels RC, et al. (2020) An Integrative Model for the Effectiveness of Biofeedback Interventions for Anxiety Regulation: Viewpoint. Journal of Medical Internet Research. 22: e14958
Bossenbroek R, Wols A, Weerdmeester J, et al. (2020) Efficacy of a Virtual Reality Biofeedback Game (DEEP) to Reduce Anxiety and Disruptive Classroom Behavior: Single-Case Study. Jmir Mental Health. 7: e16066
Wijnhoven LAMW, Creemers DHM, Vermulst AA, et al. (2020) Effects of the video game 'Mindlight' on anxiety of children with an autism spectrum disorder: A randomized controlled trial. Journal of Behavior Therapy and Experimental Psychiatry. 68: 101548
Wols A, Poppelaars M, Lichtwarck-Aschoff A, et al. (2020) The role of motivation to change and mindsets in a game promoted for mental health Entertainment Computing. 35: 100371
Schoneveld EA, Wols A, Lichtwarck-Aschoff A, et al. (2020) Mental Health Outcomes of an Applied Game for Children with Elevated Anxiety Symptoms: A Randomized Controlled Non-inferiority Trial Journal of Child and Family Studies. 29: 2169-2185
Tuijnman A, Kleinjan M, Hoogendoorn E, et al. (2019) A Game-Based School Program for Mental Health Literacy and Stigma Regarding Depression (Moving Stories): Protocol for a Randomized Controlled Trial. Jmir Research Protocols. 8: e11255
Lennarz HK, Hollenstein T, Lichtwarck-Aschoff A, et al. (2019) Emotion regulation in action: Use, selection, and success of emotion regulation in adolescents' daily lives. International Journal of Behavioral Development. 43: 1-11
Lobel A, Engels RCME, Stone LL, et al. (2019) Gaining a competitive edge: Longitudinal associations between children’s competitive video game playing, conduct problems, peer relations, and prosocial behavior. Psychology of Popular Media Culture. 8: 76-87
Schoneveld EA, Lichtwarck-Aschoff A, Granic I. (2019) What keeps them motivated? Children’s views on an applied game for anxiety Entertainment Computing. 29: 69-74
Wols A, Lichtwarck-Aschoff A, Schoneveld EA, et al. (2018) In-Game Play Behaviours during an Applied Video Game for Anxiety Prevention Predict Successful Intervention Outcomes. Journal of Psychopathology and Behavioral Assessment. 40: 655-668
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