Andrew K. Przybylski - Publications

Affiliations: 
Oxford Internet Institute University of Oxford, Oxford, United Kingdom 

23 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2023 Miller J, Mills KL, Vuorre M, Orben A, Przybylski AK. Impact of digital screen media activity on functional brain organization in late childhood: Evidence from the ABCD study. Cortex; a Journal Devoted to the Study of the Nervous System and Behavior. 169: 290-308. PMID 37976871 DOI: 10.1016/j.cortex.2023.09.009  0.632
2023 Vuorre M, Magnusson K, Johannes N, Butlin J, Przybylski AK. An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator. Scientific Data. 10: 622. PMID 37704660 DOI: 10.1038/s41597-023-02530-3  0.669
2023 Vuorre M, Przybylski AK. Estimating the association between Facebook adoption and well-being in 72 countries. Royal Society Open Science. 10: 221451. PMID 37564066 DOI: 10.1098/rsos.221451  0.658
2023 Vuorre M, Orben A, Przybylski AK. There is no evidence that associations between adolescents' digital technology engagement and mental health problems have increased. Clinical Psychological Science : a Journal of the Association For Psychological Science. 9: 823-835. PMID 37082461 DOI: 10.1177/2167702621994549  0.677
2022 Syed Sheriff RJ, Vuorre M, Riga E, Przybylski AK, Adams H, Harmer CJ, Geddes JR. A co-produced online cultural experience compared to a typical museum website for mental health in people aged 16-24: A proof-of-principle randomised controlled trial. The Australian and New Zealand Journal of Psychiatry. 48674221115648. PMID 36081341 DOI: 10.1177/00048674221115648  0.669
2022 Vuorre M, Johannes N, Magnusson K, Przybylski AK. Time spent playing video games is unlikely to impact well-being. Royal Society Open Science. 9: 220411. PMID 35911206 DOI: 10.1098/rsos.220411  0.699
2022 Syed Sheriff RJ, Adams H, Riga E, Przybylski AK, Bonsaver L, Bergin L, O'Dell B, McCormack S, Creswell C, Cipriani A, Geddes JR. Use of online cultural content for mental health and well-being during COVID-19 restrictions: cross-sectional survey. Bjpsych Bulletin. 46: 278-287. PMID 34763744 DOI: 10.1192/bjb.2021.103  0.341
2021 Syed Sheriff RJ, Vuorre M, Riga E, Przybylski AK, Adams H, Harmer CJ, Geddes JR. A cultural experience to support mental health in people aged 16-24 during the COVID-19 pandemic compared to a typical museum website: study protocol of an online randomised controlled trial. Trials. 22: 482. PMID 34294126 DOI: 10.1186/s13063-021-05441-z  0.682
2021 Johannes N, Vuorre M, Przybylski AK. Video game play is positively correlated with well-being. Royal Society Open Science. 8: 202049. PMID 33972879 DOI: 10.1098/rsos.202049  0.702
2020 Holmes EA, O'Connor RC, Perry VH, Tracey I, Wessely S, Arseneault L, Ballard C, Christensen H, Cohen Silver R, Everall I, Ford T, John A, Kabir T, King K, Madan I, ... ... Przybylski AK, et al. Multidisciplinary research priorities for the COVID-19 pandemic: a call for action for mental health science. The Lancet. Psychiatry. PMID 32304649 DOI: 10.1016/S2215-0366(20)30168-1  0.384
2019 Przybylski AK, Weinstein N. Violent video game engagement is not associated with adolescents' aggressive behaviour: evidence from a registered report. Royal Society Open Science. 6: 171474. PMID 30891250 DOI: 10.1098/Rsos.171474  0.372
2019 Przybylski AK. Exploring Adolescent Cyber Victimization in Mobile Games: Preliminary Evidence from a British Cohort. Cyberpsychology, Behavior and Social Networking. 22: 227-231. PMID 30672718 DOI: 10.1089/cyber.2018.0318  0.344
2018 van Rooij AJ, Ferguson CJ, Colder Carras M, Kardefelt-Winther D, Shi J, Aarseth E, Bean AM, Bergmark KH, Brus A, Coulson M, Deleuze J, Dullur P, Dunkels E, Edman J, Elson M, ... ... Przybylski AK, et al. A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions. 1-9. PMID 29529886 DOI: 10.1556/2006.7.2018.19  0.317
2017 Weinstein N, Przybylski AK, Murayama K. A prospective study of the motivational and health dynamics of Internet Gaming Disorder. Peerj. 5: e3838. PMID 28975056 DOI: 10.7717/Peerj.3838  0.407
2017 Przybylski AK, Weinstein N. A Large-Scale Test of the Goldilocks Hypothesis. Psychological Science. 956797616678438. PMID 28085574 DOI: 10.1177/0956797616678438  0.303
2016 Aarseth E, Bean AM, Boonen H, Colder Carras M, Coulson M, Das D, Deleuze J, Dunkels E, Edman J, Ferguson CJ, Haagsma MC, Helmersson Bergmark K, Hussain Z, Jansz J, Kardefelt-Winther D, ... ... Przybylski A, et al. Scholars' open debate paper on the World Health Organization ICD-11 Gaming Disorder proposal. Journal of Behavioral Addictions. 1-4. PMID 28033714 DOI: 10.1556/2006.5.2016.088  0.336
2016 Przybylski AK, Wang JC. A large scale test of the gaming-enhancement hypothesis. Peerj. 4: e2710. PMID 27896035 DOI: 10.7717/peerj.2710  0.316
2016 Przybylski AK, Weinstein N. How we see electronic games. Peerj. 4: e1931. PMID 27077016 DOI: 10.7717/Peerj.1931  0.349
2014 Przybylski AK, Deci EL, Deci E, Rigby CS, Ryan RM. Competence-impeding electronic games and players' aggressive feelings, thoughts, and behaviors. Journal of Personality and Social Psychology. 106: 441-57. PMID 24377357 DOI: 10.1037/A0034820  0.353
2013 Przybylski AK. Who believes electronic games cause real world aggression? Cyberpsychology, Behavior and Social Networking. 17: 228-34. PMID 24256132 DOI: 10.1089/cyber.2013.0245  0.357
2012 Przybylski AK, Weinstein N, Murayama K, Lynch MF, Ryan RM. The ideal self at play: the appeal of video games that let you be all you can be. Psychological Science. 23: 69-76. PMID 22173739 DOI: 10.1177/0956797611418676  0.325
2009 Przybylski AK, Weinstein N, Ryan RM, Rigby CS. Having to versus wanting to play: background and consequences of harmonious versus obsessive engagement in video games. Cyberpsychology & Behavior : the Impact of the Internet, Multimedia and Virtual Reality On Behavior and Society. 12: 485-92. PMID 19772442 DOI: 10.1089/Cpb.2009.0083  0.368
2009 Przybylski AK, Ryan RM, Rigby CS. The motivating role of violence in video games. Personality & Social Psychology Bulletin. 35: 243-59. PMID 19141627 DOI: 10.1177/0146167208327216  0.375
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