Dmitri C. Williams, Ph.D.

Affiliations: 
2004 University of Michigan, Ann Arbor, Ann Arbor, MI 
Area:
Mass Communications, Recreation, Social Structure and Development
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Parents

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Susan B. Neuman grad student 2004 University of Michigan
 (Trouble in River City: The social life of video games.)
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Publications

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Ratan R, Shen C, Williams D. (2020) Men Do Not Rule the World of Tanks: Negating the Gender-Performance Gap in a Spatial-Action Game by Controlling for Time Played: American Behavioral Scientist. 64: 1031-1043
Shen C, Sun Q, Kim T, et al. (2020) Viral vitriol: Predictors and contagion of online toxicity in World of Tanks Computers in Human Behavior. 108: 106343
Stokes B, Williams D. (2018) Gamers Who Protest: Small-Group Play and Social Resources for Civic Action Games and Culture. 13: 1555412015615770
Ratan RA, Taylor N, Hogan J, et al. (2015) Stand by Your Man: An Examination of Gender Disparity in League of Legends Games and Culture. 10: 438-462
Meng J, Williams D, Shen C. (2015) Channels matter: Multimodal connectedness, types of co-players and social capital for Multiplayer Online Battle Arena gamers Computers in Human Behavior. 52: 190-199
Kahn AS, Shen C, Lu L, et al. (2015) The Trojan Player Typology: A cross-genre, cross-cultural, behaviorally validated scale of video game play motivations Computers in Human Behavior. 49: 354-361
Kahn AS, Williams D. (2014) We’re All in This (Game) Together: Transactive Memory Systems, Social Presence, and Team Structure in Multiplayer Online Battle Arenas Communication Research. 43: 487-517
Shen C, Monge P, Williams D. (2014) Virtual Brokerage and Closure: Network Structure and Social Capital in a Massively Multiplayer Online Game Communication Research. 41: 459-480
Kahn AS, Ratan R, Williams D. (2014) Why we distort in self-report: Predictors of self-report errors in video game play Journal of Computer-Mediated Communication. 19: 1010-1023
Lehdonvirta V, Ratan RA, Kennedy TLM, et al. (2014) Pink and Blue Pixel$: Gender and Economic Disparity in Two Massive Online Games Information Society. 30: 243-255
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