Fengfeng Ke, Ph.D.

Affiliations: 
2006 Pennsylvania State University, State College, PA, United States 
Area:
Technology of Education, Mathematics Education, Educational Psychology Education
Google:
"Fengfeng Ke"

Parents

Sign in to add mentor
Christopher Hoadley grad student 2006 Penn State
 (Computer -based game playing within alternative classroom goal structures on fifth-graders' math learning outcomes: Cognitive, metacognitive, and affective evaluation and interpretation.)

Children

Sign in to add trainee
Jewoong Moon grad student 2015-2021 Florida State
BETA: Related publications

Publications

You can help our author matching system! If you notice any publications incorrectly attributed to this author, please sign in and mark matches as correct or incorrect.

Moon J, Ke F. (2023) Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. Journal of Autism and Developmental Disorders
Ke F, Moon J, Sokolikj Z. (2022) Designing and deploying a virtual social sandbox for autistic children. Disability and Rehabilitation. Assistive Technology. 1-32
Moon J, Ke F. (2020) Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning: Simulation & Gaming. 51: 310-335
Moon J, Ke F. (2020) In-Game Actions to Promote Game-Based Math Learning Engagement. Journal of Educational Computing Research. 58: 863-885
Shute V, Rahimi S, Smith G, et al. (2020) Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning
Ke F, Pachman M, Dai Z. (2020) Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants Journal of Computing in Higher Education. 1-21
Ke F, Clark KM. (2020) Game-Based Multimodal Representations and Mathematical Problem Solving International Journal of Science and Mathematics Education. 18: 103-122
Lee S, Ke F. (2019) The format of problem representation for in‐game learning supports Journal of Computer Assisted Learning. 35: 390-406
Moon J, Ke F. (2019) Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism Interactive Learning Environments. 1-15
Ke F. (2019) Mathematical Problem Solving and Learning in an Architecture-Themed Epistemic Game. Educational Technology Research and Development. 67: 1085-1104
See more...