Fengfeng Ke, Ph.D.
Affiliations: | 2006 | Pennsylvania State University, State College, PA, United States |
Area:
Technology of Education, Mathematics Education, Educational Psychology EducationGoogle:
"Fengfeng Ke"Parents
Sign in to add mentorChristopher Hoadley | grad student | 2006 | Penn State | |
(Computer -based game playing within alternative classroom goal structures on fifth-graders' math learning outcomes: Cognitive, metacognitive, and affective evaluation and interpretation.) |
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Publications
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Moon J, Ke F. (2023) Effects of Adaptive Prompts in Virtual Reality-Based Social Skills Training for Children with Autism. Journal of Autism and Developmental Disorders |
Ke F, Moon J, Sokolikj Z. (2022) Designing and deploying a virtual social sandbox for autistic children. Disability and Rehabilitation. Assistive Technology. 1-32 |
Moon J, Ke F. (2020) Exploring the Relationships Among Middle School Students’ Peer Interactions, Task Efficiency, and Learning Engagement in Game-Based Learning: Simulation & Gaming. 51: 310-335 |
Moon J, Ke F. (2020) In-Game Actions to Promote Game-Based Math Learning Engagement. Journal of Educational Computing Research. 58: 863-885 |
Shute V, Rahimi S, Smith G, et al. (2020) Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games Journal of Computer Assisted Learning |
Ke F, Pachman M, Dai Z. (2020) Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants Journal of Computing in Higher Education. 1-21 |
Ke F, Clark KM. (2020) Game-Based Multimodal Representations and Mathematical Problem Solving International Journal of Science and Mathematics Education. 18: 103-122 |
Lee S, Ke F. (2019) The format of problem representation for in‐game learning supports Journal of Computer Assisted Learning. 35: 390-406 |
Moon J, Ke F. (2019) Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism Interactive Learning Environments. 1-15 |
Ke F. (2019) Mathematical Problem Solving and Learning in an Architecture-Themed Epistemic Game. Educational Technology Research and Development. 67: 1085-1104 |