Year |
Citation |
Score |
2018 |
Dunbar NE, Miller CH, Lee Y, Jensen ML, Anderson C, Adams AS, Elizondo J, Thompson W, Massey Z, Nicholls SB, Ralston R, Donovan J, Mathews E, Roper B, Wilson SN. Reliable deception cues training in an interactive video game Computers in Human Behavior. 85: 74-85. DOI: 10.1016/J.Chb.2018.03.027 |
0.357 |
|
2017 |
Dunbar NE, Jensen ML, Miller CH, Bessarabova E, Lee Y, Wilson SN, Elizondo J, Adame BJ, Valacich J, Straub S, Burgoon JK, Lane B, Piercy CW, Wilson D, King S, et al. Mitigation of Cognitive Bias with a Serious Game International Journal of Game-Based Learning. 7: 86-100. DOI: 10.4018/IJGBL.2017100105 |
0.352 |
|
2017 |
Lee Y, Heeter C. The effects of cognitive capacity and gaming expertise on attention and comprehension Journal of Computer Assisted Learning. 33: 473-485. DOI: 10.1111/Jcal.12193 |
0.609 |
|
2016 |
Lee YH, Dunbar N, Kornelson K, Wilson S, Ralston R, Savic M, Stewart S, Lennox E, Thompson W, Elizondo J. Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding International Journal of Gaming and Computer-Mediated Simulations. 8: 13-27. DOI: 10.4018/Ijgcms.2016010102 |
0.355 |
|
2016 |
Lee Y, Dunbar NE, Miller CH, Lane BL, Jensen ML, Bessarabova E, Burgoon JK, Adame BJ, Valacich JJ, Adame EA, Bostwick E, Piercy CW, Elizondo J, Wilson SN. Training Anchoring and Representativeness Bias Mitigation Through a Digital Game Simulation & Gaming. 47: 751-779. DOI: 10.1177/1046878116662955 |
0.388 |
|
2016 |
Bessarabova E, Piercy CW, King S, Vincent C, Dunbar NE, Burgoon JK, Miller CH, Jensen M, Elkins A, Wilson DW, Wilson SN, Lee YH. Mitigating bias blind spot via a serious video game Computers in Human Behavior. 62: 452-466. DOI: 10.1016/J.Chb.2016.03.089 |
0.35 |
|
2015 |
Lee YH. Does Digital Game Interactivity Always Promote Self-Efficacy? Cyberpsychology, Behavior and Social Networking. 18: 669-73. PMID 26378739 DOI: 10.1089/Cyber.2015.0165 |
0.376 |
|
2015 |
Wohn DY, Lee YH, Ozkaya EY. Social contributors and consequences of habitual and compulsive game play International Journal of Technology and Human Interaction. 11: 17-34. DOI: 10.4018/Ijthi.2015070102 |
0.358 |
|
2014 |
Dunbar NE, Miller CH, Adame BJ, Elizondo J, Wilson SN, Lane BL, Kauffman AA, Bessarabova E, Jensen ML, Straub SK, Lee YH, Burgoon JK, Valacich JJ, Jenkins J, Zhang J. Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game Computers in Human Behavior. 37: 307-318. DOI: 10.1016/J.Chb.2014.04.053 |
0.458 |
|
2013 |
Wohn DY, Lee YH. Players of facebook games and how they play Entertainment Computing. 4: 171-178. DOI: 10.1016/J.Entcom.2013.05.002 |
0.399 |
|
2012 |
Lee YH, Heeter C, Magerko B, Medler B. Gaming mindsets: implicit theories in serious game learning. Cyberpsychology, Behavior and Social Networking. 15: 190-4. PMID 22165916 DOI: 10.1089/Cyber.2011.0328 |
0.636 |
|
2012 |
Lee YH, Wohn DY. Are there cultural differences in how we play? Examining cultural effects on playing social network games Computers in Human Behavior. 28: 1307-1314. DOI: 10.1016/J.Chb.2012.02.014 |
0.353 |
|
2011 |
Moser JS, Schroder HS, Heeter C, Moran TP, Lee YH. Mind your errors: evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments. Psychological Science. 22: 1484-9. PMID 22042726 DOI: 10.1177/0956797611419520 |
0.599 |
|
2011 |
Heeter C, Lee Y, Magerko B, Medler B. Impacts of Forced Serious Game Play on Vulnerable Subgroups International Journal of Gaming and Computer-Mediated Simulations. 3: 34-53. DOI: 10.4018/Jgcms.2011070103 |
0.629 |
|
2011 |
Lee Y, Lin H. ‘Gaming is my work’: identity work in internet-hobbyist game workers Work, Employment and Society. 25: 451-467. DOI: 10.1177/0950017011407975 |
0.304 |
|
Show low-probability matches. |