Yu-Hao Lee, Ph.D. - Publications

Affiliations: 
2013 Media and Information Studies - Doctor of Philosophy Michigan State University, East Lansing, MI 
Area:
Speech Communication, Technology of Education

15 high-probability publications. We are testing a new system for linking publications to authors. You can help! If you notice any inaccuracies, please sign in and mark papers as correct or incorrect matches. If you identify any major omissions or other inaccuracies in the publication list, please let us know.

Year Citation  Score
2018 Dunbar NE, Miller CH, Lee Y, Jensen ML, Anderson C, Adams AS, Elizondo J, Thompson W, Massey Z, Nicholls SB, Ralston R, Donovan J, Mathews E, Roper B, Wilson SN. Reliable deception cues training in an interactive video game Computers in Human Behavior. 85: 74-85. DOI: 10.1016/J.Chb.2018.03.027  0.357
2017 Dunbar NE, Jensen ML, Miller CH, Bessarabova E, Lee Y, Wilson SN, Elizondo J, Adame BJ, Valacich J, Straub S, Burgoon JK, Lane B, Piercy CW, Wilson D, King S, et al. Mitigation of Cognitive Bias with a Serious Game International Journal of Game-Based Learning. 7: 86-100. DOI: 10.4018/IJGBL.2017100105  0.352
2017 Lee Y, Heeter C. The effects of cognitive capacity and gaming expertise on attention and comprehension Journal of Computer Assisted Learning. 33: 473-485. DOI: 10.1111/Jcal.12193  0.609
2016 Lee YH, Dunbar N, Kornelson K, Wilson S, Ralston R, Savic M, Stewart S, Lennox E, Thompson W, Elizondo J. Digital Game based Learning for Undergraduate Calculus Education: Immersion, Calculation, and Conceptual Understanding International Journal of Gaming and Computer-Mediated Simulations. 8: 13-27. DOI: 10.4018/Ijgcms.2016010102  0.355
2016 Lee Y, Dunbar NE, Miller CH, Lane BL, Jensen ML, Bessarabova E, Burgoon JK, Adame BJ, Valacich JJ, Adame EA, Bostwick E, Piercy CW, Elizondo J, Wilson SN. Training Anchoring and Representativeness Bias Mitigation Through a Digital Game Simulation & Gaming. 47: 751-779. DOI: 10.1177/1046878116662955  0.388
2016 Bessarabova E, Piercy CW, King S, Vincent C, Dunbar NE, Burgoon JK, Miller CH, Jensen M, Elkins A, Wilson DW, Wilson SN, Lee YH. Mitigating bias blind spot via a serious video game Computers in Human Behavior. 62: 452-466. DOI: 10.1016/J.Chb.2016.03.089  0.35
2015 Lee YH. Does Digital Game Interactivity Always Promote Self-Efficacy? Cyberpsychology, Behavior and Social Networking. 18: 669-73. PMID 26378739 DOI: 10.1089/Cyber.2015.0165  0.376
2015 Wohn DY, Lee YH, Ozkaya EY. Social contributors and consequences of habitual and compulsive game play International Journal of Technology and Human Interaction. 11: 17-34. DOI: 10.4018/Ijthi.2015070102  0.358
2014 Dunbar NE, Miller CH, Adame BJ, Elizondo J, Wilson SN, Lane BL, Kauffman AA, Bessarabova E, Jensen ML, Straub SK, Lee YH, Burgoon JK, Valacich JJ, Jenkins J, Zhang J. Implicit and explicit training in the mitigation of cognitive bias through the use of a serious game Computers in Human Behavior. 37: 307-318. DOI: 10.1016/J.Chb.2014.04.053  0.458
2013 Wohn DY, Lee YH. Players of facebook games and how they play Entertainment Computing. 4: 171-178. DOI: 10.1016/J.Entcom.2013.05.002  0.399
2012 Lee YH, Heeter C, Magerko B, Medler B. Gaming mindsets: implicit theories in serious game learning. Cyberpsychology, Behavior and Social Networking. 15: 190-4. PMID 22165916 DOI: 10.1089/Cyber.2011.0328  0.636
2012 Lee YH, Wohn DY. Are there cultural differences in how we play? Examining cultural effects on playing social network games Computers in Human Behavior. 28: 1307-1314. DOI: 10.1016/J.Chb.2012.02.014  0.353
2011 Moser JS, Schroder HS, Heeter C, Moran TP, Lee YH. Mind your errors: evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments. Psychological Science. 22: 1484-9. PMID 22042726 DOI: 10.1177/0956797611419520  0.599
2011 Heeter C, Lee Y, Magerko B, Medler B. Impacts of Forced Serious Game Play on Vulnerable Subgroups International Journal of Gaming and Computer-Mediated Simulations. 3: 34-53. DOI: 10.4018/Jgcms.2011070103  0.629
2011 Lee Y, Lin H. ‘Gaming is my work’: identity work in internet-hobbyist game workers Work, Employment and Society. 25: 451-467. DOI: 10.1177/0950017011407975  0.304
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