Year |
Citation |
Score |
2019 |
Heeter C, Allbritton M, Bossart C. Beyond Scientific Mechanisms: Subjective Perceptions with Viniyoga Meditation. International Journal of Environmental Research and Public Health. 16. PMID 31234397 DOI: 10.3390/Ijerph16122200 |
0.312 |
|
2017 |
Lee Y, Heeter C. The effects of cognitive capacity and gaming expertise on attention and comprehension Journal of Computer Assisted Learning. 33: 473-485. DOI: 10.1111/Jcal.12193 |
0.483 |
|
2013 |
Bozoki A, Radovanovic M, Winn B, Heeter C, Anthony JC. Effects of a computer-based cognitive exercise program on age-related cognitive decline. Archives of Gerontology and Geriatrics. 57: 1-7. PMID 23542053 DOI: 10.1016/J.Archger.2013.02.009 |
0.377 |
|
2013 |
Lee YH, Heeter C, Magerko B, Medler B. Feeling Right About How You Play: The Effects of Regulatory Fit in Games for Learning Games and Culture. 8: 238-258. DOI: 10.1177/1555412013498818 |
0.365 |
|
2012 |
Lee YH, Heeter C, Magerko B, Medler B. Gaming mindsets: implicit theories in serious game learning. Cyberpsychology, Behavior and Social Networking. 15: 190-4. PMID 22165916 DOI: 10.1089/Cyber.2011.0328 |
0.542 |
|
2012 |
Heeter C, Sarkar C(, Palmer-Scott B, Zhang S. Engineering Sociability International Journal of Gaming and Computer-Mediated Simulations. 4: 1-18. DOI: 10.4018/Jgcms.2012040101 |
0.334 |
|
2011 |
Moser JS, Schroder HS, Heeter C, Moran TP, Lee YH. Mind your errors: evidence for a neural mechanism linking growth mind-set to adaptive posterror adjustments. Psychological Science. 22: 1484-9. PMID 22042726 DOI: 10.1177/0956797611419520 |
0.497 |
|
2011 |
Heeter C, Lee Y, Magerko B, Medler B. Impacts of Forced Serious Game Play on Vulnerable Subgroups International Journal of Gaming and Computer-Mediated Simulations. 3: 34-53. DOI: 10.4018/Jgcms.2011070103 |
0.526 |
|
2010 |
Peng W, Lee M, Heeter C. The Effects of a Serious Game on Role-Taking and Willingness to Help Journal of Communication. 60: 723-742. DOI: 10.1111/J.1460-2466.2010.01511.X |
0.409 |
|
2009 |
Heeter C, Magerko B, Medler B, Fitzgerald J. Game Design and the Challenge-Avoiding, Self-Validator Player Type International Journal of Gaming and Computer-Mediated Simulations. 1: 53-67. DOI: 10.4018/Jgcms.2009070104 |
0.397 |
|
2009 |
Winn J, Heeter C. Gaming, gender, and time: Who makes time to play? Sex Roles. 61: 1-13. DOI: 10.1007/S11199-009-9595-7 |
0.312 |
|
2008 |
Heeter C, Egidio R, Mishra P, Winn B, Winn J. Alien Games Do Girls Prefer Games Designed by Girls Games and Culture. 4: 74-100. DOI: 10.1177/1555412008325481 |
0.317 |
|
2003 |
Heeter C. Reflections on Real Presence by a Virtual Person Presence: Teleoperators and Virtual Environments. 12: 335-345. DOI: 10.1162/105474603322391587 |
0.321 |
|
2000 |
Heeter C. Interactivity in the Context of Designed Experiences Journal of Interactive Advertising. 1: 3-14. DOI: 10.1080/15252019.2000.10722040 |
0.309 |
|
1998 |
GREENE DD, HEETER C. Personal Stories Within Virtual Environments: A Cancer Patient Information Software Case Study Cyberpsychology & Behavior. 1: 201-211. DOI: 10.1089/Cpb.1998.1.201 |
0.301 |
|
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