Nilanjan Sarkar - US grants
Affiliations: | Vanderbilt University, Nashville, TN |
Area:
Electronics and Electrical Engineering, Robotics EngineeringWe are testing a new system for linking grants to scientists.
The funding information displayed below comes from the NIH Research Portfolio Online Reporting Tools and the NSF Award Database.The grant data on this page is limited to grants awarded in the United States and is thus partial. It can nonetheless be used to understand how funding patterns influence mentorship networks and vice-versa, which has deep implications on how research is done.
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High-probability grants
According to our matching algorithm, Nilanjan Sarkar is the likely recipient of the following grants.Years | Recipients | Code | Title / Keywords | Matching score |
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1997 — 2000 | Yuh, Junku [⬀] Sarkar, Nilanjan |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ University of Hawaii 9701614 Yuh Our primary research objective is to investigate and develop intelligent control strategies for underwater robotic vehicles (URVs) with manipulator workpackages. The motion of the manipulator, which is attached to the vehicle's main body, affects the motion of the vehicle, whose dynamics are also subject to parameter uncertainties, changes in payload and environment, and nonlinear behavior. It is necessary to develop an intelligent control system for such vehicles to provide: automatic compensation for the errors of the vehicle motion, due to manipulator motion and underwater currents. coordinated control of both vehicle and manipulator using deliberate vehicle motion; such motion will help task performance and add the degrees of freedom of the vehicle to those of the manipulator workpackage; learning and adaptation capabilities to parameter uncertainties and changes in the environment; and close coupling of control knowledge transfer between the high-level and low-level subsystems of the overall URV control system. The study: extends a theoretical modeling of the underwater robotic vehicle and manipulator, including dynamic interaction between links and vehicle main body, kinematic redundancy, contact stability of the system in contact with the environment, and fixtureless manipulation; develops a theoretical framework for intelligent control strategies based on fuzzy neural network (FNN) control using fuzzy clustering techniques and on-line reinforcement learning technique; and includes experimental demonstration of the proposed approach on the University of Hawaii's underwater robotic vehicle, ODIN (Omni-Directional Intelligent Navigator). *** |
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2001 — 2003 | Sarkar, Nilanjan | N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Sger: An Affect-Sensitive, Anticipatory Control Framework For Human-Robot Cooperation @ Vanderbilt University The project will investigate ways of making robots more user-friendly via an innovative approach whereby the robot will be able to recognized the affecting state of the interacting human and modify it's (robot's) own actions to make the human feel comfortable to work with the robot. Wearable biofeedback sensors will be used to measure a variety of physiological indices to infer the underlying affective human states. |
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2008 — 2011 | Adams, Julie (co-PI) [⬀] Mcnamara, Timothy (co-PI) [⬀] Rieser, John (co-PI) [⬀] Bodenheimer, Robert [⬀] Sarkar, Nilanjan |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Mri: Acquisition of Instruments For Interaction, Learning, and Perception in Virtual Environments @ Vanderbilt University Proposal #: CNS 08-21640 |
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2010 — 2014 | Sarkar, Nilanjan Warren, Zachary |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
A Novel Adaptive Transactional Virtual Reality-Based Assistive Technology For Autism Intervention @ Vanderbilt University PI: Sarkar N. & Warren, Z. |
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2011 — 2015 | Sarkar, Nilanjan | R01Activity Code Description: To support a discrete, specified, circumscribed project to be performed by the named investigator(s) in an area representing his or her specific interest and competencies. |
Adaptive Response Technology For Autism Spectrum Disorders Intervention @ Vanderbilt University DESCRIPTION (provided by applicant): It is estimated that 1 in 110 children in the United States are affected by Autism Spectrum Disorders (ASD). The identification and effective treatment of ASD is often characterized as a public health emergency incurring a $35-90 billion annual cost. Traditional interventions designed to address higher level social and adaptive impairments have been demonstrated to be minimally effective for school-aged children and adolescents with ASD and are thought to be a result of a failure of traditional methodologies to systematically match intervention strategies to specific skill deficits within and across naturalistic settings in appropriately intensive dosages. In this grant proposal, in an attempt to address the above concerns, a research plan is developed to apply intelligent adaptive technology as a Virtual Reality (VR) based intervention modality for treatment of a) core social deficits and b) applied adaptive behavioral skills for children and adolescents with ASD. The technology will be applied with capacities for controllable levels of difficulty that can be adapted with the VR environment into both social and adaptive behavioral intervention scenarios in real-time based on predictions of behavioral engagement of participants while engaged with the tasks. Behavioral engagement is operationalized by affective and attentive states and as such, the intervention technology will be sensitive to how variations in an individual child's engagement predict task performance. Rule-governed adaptation will be incorporated into VR interactions and examined explicitly in terms of how such modifications improve performance. Simply, this technology will be applied to automatically adjust task characteristics based on an individual's unique profile in hopes that task performance within core domains of impairment will be greatly bolstered by application of individually modulated and scaffolded reinforcement modalities. The specific aims of this research are: 1) to refine the intelligent adaptive response technology that the authors have already developed in their pilot work, and design both adaptive behavior and social tasks in a VR environment;2) to develop physiology-based individualized affective models and attention inference mechanisms from eye gaze information, and to design a rule-based supervisor to allow adaptive reinforcement strategies sensitive to behavioral engagement;and 3) to apply and examine the efficacy of prediction models and the adaptive technology in children with ASD relative to improving specific learning related to VR-based and realistic social and adaptive tasks. The success of such an adaptive response technology in ASD intervention will pave the way for systematic exploration and application of adaptive intervention paradigms aimed at matching individual deficit with targeted intervention. PUBLIC HEALTH RELEVANCE: The project will apply and examine the efficacy of a novel adaptive virtual reality (VR) technology as a potential intervention tool for children and adolescents with Autism Spectrum Disorders (ASD). The proposed technology is designed as an 'intelligent'system that automatically adjusts intervention tasks based on physiological data, information about where the child is looking (e.g., eye tracking), and how well the child is performing, in order to enhance performance on tasks that have real-world application. It is believed that the successful application of this new technology has the potential to usher in a new era of personalized, targeted computer-based ASD intervention capable of addressing the core deficits of the disorder in a manner that is more efficacious and accessible. |
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2012 — 2013 | Sarkar, Nilanjan | N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Student Travel Support For 2012 Ieee International Conference On Robotics and Automation @ Vanderbilt University This proposal requests travel funds from NSF to assist 50 US students to participate in ICRA 2012, which will be held in St. Paul, MN, May 14-18, 2012. The purpose of this Group Travel Grant Proposal is to make it possible for US students and postdocs to attend the conference, present their work, and forge connections with colleagues from around the world. |
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2013 — 2017 | Warren, Zachary Sarkar, Nilanjan |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Individualized Adaptive Robot-Mediated Intervention Architecture For Autism @ Vanderbilt University PI: Sarkar, Nilanjan and Warren, Zachary |
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2014 — 2018 | Sarkar, Nilanjan | R21Activity Code Description: To encourage the development of new research activities in categorical program areas. (Support generally is restricted in level of support and in time.) R33Activity Code Description: The R33 award is to provide a second phase for the support for innovative exploratory and development research activities initiated under the R21 mechanism. Although only R21 awardees are generally eligible to apply for R33 support, specific program initiatives may establish eligibility criteria under which applications could be accepted from applicants demonstrating progress equivalent to that expected under R33. |
Nih R21/R33: Transformative Co-Robotic Technology For Autism Intervention @ Vanderbilt University DESCRIPTION (provided by applicant): With the most recent Centers for Disease Control and Prevention (CDC) prevalence estimates for children with ASD at 1 in 88, effective early identification and treatment is often characterized as a public health emergency. Given the present limits of intervention science and the enormous costs of the disorder across the lifespan, there is an urgent need for more efficacious treatments that can enhance intervention outcomes. A growing number of studies have investigated the application of advanced interactive technologies to ASD intervention, including computer technology, virtual reality (VR) environments, and more recently, robotic systems. The primary goal of the proposed research is the design and preliminary testing of a robust robotic intervention platform and environment specifically designed to accelerate improvements in early areas of core ASD deficit. In particular, it focuses on developing a robotic intervention system (ARIA: Adaptive Robot-mediated Intervention Architecture) capable of seamlessly integrating real-time, non-invasive detection of gaze with an intelligent environment endowed with the ability to autonomously alter system function based on child performance to impact early joint attention skills, thought to be fundamental social communication building blocks central to etiology and treatment of ASD. While it is unlikely that technological advances will take the place of traditional intervention paradigms, we hypothesize that adaptive robotic systems may hold great value as potential accelerant technologies that enhance learning intervention modalities in potent ways, particularly for children who show powerful differences in their contingent responses to non-biological actions and events relative to interactions with social partners at very early ages. In the proposed research, we will investigate the realistic potential of robotic technology for young children with ASD via explicit design and tests of such a system to improve performance within the domain of early joint attention skills. Thus, the specific aims and milestones of the R21 phase of our project focus on: 1) Achieving integration of noncontact gaze technology into the system, 2) realizing autonomous closed-loop operation of our system architecture, and 3) demonstrating adequate initial user functioning while interacting with the autonomous system. Subsequent to attaining these milestones and demonstrating initial system capacity, the R33 phase of our project will assess the performance of the robot-mediated architecture during a pilot intervention experiment. This trial will specifically evaluate system capacities as related t very young children with ASD as well as feasibility data related to recruitment and retention in the protocol, user tolerance, and patient satisfaction. This pilot trial will also assess within system improvement in joint attention skills, as well as a methodology for assessing potential generalization of such skills in a larger trial. |
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2016 — 2021 | Park, Sohee [⬀] Sarkar, Nilanjan |
R21Activity Code Description: To encourage the development of new research activities in categorical program areas. (Support generally is restricted in level of support and in time.) R33Activity Code Description: The R33 award is to provide a second phase for the support for innovative exploratory and development research activities initiated under the R21 mechanism. Although only R21 awardees are generally eligible to apply for R33 support, specific program initiatives may establish eligibility criteria under which applications could be accepted from applicants demonstrating progress equivalent to that expected under R33. |
Physiology-Based Virtual Reality Training For Social Skills in Schizophrenia @ Vanderbilt University ? DESCRIPTION (provided by applicant): Social impairments are core features of schizophrenia that lead to poor outcome. Social skills and competence improve quality of life and protect against stress-related exacerbation of symptoms, while supporting resilience, interpersonal interactions, and social affiliation. To improve outcome, we must remediate social deficits. Existing psychosocial interventions are moderately effective but the effort-intensive nature (high burden), low adherence, and weak transfer of skills to everyday life present significant hurdles toward recovery. Thus, there is a dire need to develop effective, engaging and low-burden social interventions for people with schizophrenia that will result in better compliance rates and functional outcome. We will test the effectiveness of a novel adaptive virtual reality (VR) intervention in improving targeted social cognitive function (social attention as indexed by eye scanning patterns) in individuals with schizophrenia. VR technology offers a flexible alternative to conventional therapies, with several advantages, including a simplified and low-stress social interaction environment with targeted opportunities to simulate, exercise and reinforce basic elements of social skills in a very wide range of realistic scenarios, and to repea exposure to naturalistic situations from multiple angles. Our desktop VR `game' is designed as an `intelligent' system that adaptively adjusts the difficulty of social training tasks based on participant's physiological, eye tracking and performance data in real time. Such dynamic feedback-based, `closed-loop' VR supports and enhances training because it adjusts and personalizes the learning environment in real time for each participant so that he/she always learns at an optimal arousal and attentional state. Furthermore, the VR environment can potentially simulate any social scenarios, which allows the participants to exercise social skills n a wide variety of situations. Such simulation exercises can help generalize learned skills to everyday life. The R21 phase will aim to implement the social intervention VR task, test its efficacy on improving social attention (target) in schizophrenia, and determine an optimal `dose'. We hypothesize that the VR training will engage social attention and improving social attention will lead to better social outcome. The R33 phase will test the adaptive social VR game against an active control condition in a pilot randomized controlled trial to evaluate the relative efficac of the social VR on enhancing social attention and associated neural circuitry. We will also examine social outcome. If this initial work is successful, our long-term goals are to develop VR social skills training modules that are personalized, accessible, and portable so that social remediation can become an integral part of one's daily life. |
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2016 — 2017 | Mion, Lorraine C (co-PI) [⬀] Sarkar, Nilanjan |
R21Activity Code Description: To encourage the development of new research activities in categorical program areas. (Support generally is restricted in level of support and in time.) |
Socially Assistive Robotic Architecture For Elder Care @ Vanderbilt University PROJECT SUMMARY / ABSTRACT The aging population with its concomitant medical conditions, physical and cognitive impairments, at a time of strained health care resources, establishes the urgent need to design and implement technologies that enhance or maintain physical and cognitive function and improve quality of life among older adults. Robotic technologies in the form of socially assistive robots (SAR), with capabilities for autonomously detecting and meaningfully responding to older adults' engagement and behavior, have the potential for addressing physical, cognitive, and/or social conditions. The field of SAR is still in early development. We propose to introduce SAR for not only one person - one robot interaction, but also to utilize the robot to foster interactions between two people. The specific aims of this two-year pilot study are: 1) design and validation of an autonomous robotic architecture for older adults with and without cognitive impairment or apathy and 2) assess the feasibility, acceptability and tolerance of the robot-mediated intervention. To accomplish Aim 1, we will refine our current robotic architecture ARIA (Adaptive Robot-Mediated Intervention Architecture) to create several new engaging cognitive, physical and social tasks suitable for older adults and extend the ARIA's capability to include more than one person in the robot-mediated activities to foster human-to-human interaction. We will conduct laboratory experiments involving 30 older adults (10 without cognitive impairment, 10 with mild cognitive impairment, and 10 with mild to moderate dementia) in which we will test the individual capabilities as well as integrated functioning of the robotic system. In Aim 2, we will conduct two pilot feasibility studies at an independent living, assisted living and dementia care senior center. In Pilot Study 1, we will enroll 12 adults, 4 with no cognitive impairment, 4 with mild cognitive impairment, and 4 with mild to moderate dementia, to participate three times weekly for 4 weeks in a series of physical, cognitive and social activities. Pilot Study 2 will include 6 pairs of older adults (2 with no cognitive impairment, 2 pairs with MCI, and 2 pairs with dementia) to attend three sessions a week for 4 weeks. This will allow us to expand the robotic capabilities to monitor more than one person and to encourage social engagement between the older adults. All study procedures will remain the same as in Pilot Study 1. Aims 1 and 2 experiments will be videotaped. Older adults' reactions to the robotic interactions will be gathered by survey, and observation using observer-rated tools. In addition to informing future clinical trials of SAR effectiveness, the information from the proposed study will contribute to the long-term goals supporting the development of robotic strategies to enhance physical function, cognition and socialization of older adults in the community setting. |
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2017 — 2018 | Sarkar, Nilanjan | R21Activity Code Description: To encourage the development of new research activities in categorical program areas. (Support generally is restricted in level of support and in time.) |
Enhancing and Measuring Social Functioning of Children With Asd Through Virtual Intelligent Systems @ Vanderbilt University PROJECT SUMMARY Autism Spectrum Disorder (ASD) is a common, costly, heterogeneous neurodevelopmental disorder comprised of impairments related to social communication and interaction as well as restricted interests and repetitive behaviors. Social communication deficits are core to ASD with challenges in this domain often translating into serious lifespan impairment for most individuals. While certain behavioral and pharmacological interventions have some benefits to many children with ASD, such interventions often require significant time and effort- intensive burdens for implementation, suffer from low-adherence and limited availability in community settings, and ultimately have demonstrated weak transfer of skills to real world settings of meaning. While advances in technological capacity have the potential to yield intervention platforms of meaning, current technological systems have focused on simple discrete social skill development or required confederate or remote operation, limits which have impeded progress toward successful mainstream clinical use and benefit. In order to address these issues we propose to develop and test the feasibility, tolerability, and potential for clinical benefit of a novel technological paradigm for meaningful social communication that combines two innovative technologies: (1) collaborative virtual environments (CVE) and (2) artificially intelligent (AI) agent-based interactions to create a virtual intelligent system (VIS) for ASD intervention. We will design a VIS in which children with ASD will participate in a series of engaging game-like interactive tasks where they collaborate with peers and with artificially intelligent partners (AIP). We hypothesize that the proposed paradigm will preserve all advantages of a traditional CVE for meaningful interaction, but will allow unrestricted verbal communication with real partners and eliminate the need for manual coding by providing consistent unbiased measurements of meaningful aspects of social interaction. The proposed system will autonomously index both traditional markers of performance as well as social communicative behaviors contributing to task performance and attempt to modify tasks to meaningfully alter subsequent interactions. It is hypothesized that this measurement and intervention strategy, deployed across engaging, dynamic interactions highly relevant to real-world social interaction, will readily yield quantifiable metrics of important components of social communication that are potentially sensitive to change and responsive to intervention strategies. The specific aims of this project are: 1) Development of a virtual intelligent system and embedded artificially intelligent partners capable of dynamic meaningful interaction during collaborative game activities, and 2) Validation of feasibility and tolerability of the system with children and adolescents with ASD. The proposed technology is simple, cost-effective and is easy to translate for mainstream use. |
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2017 — 2018 | Kunda, Maithilee Warren, Zachary Tong, Frank (co-PI) [⬀] Stassun, Keivan [⬀] Sarkar, Nilanjan |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University The landscape of jobs and work is changing rapidly, driven by the development of new technologies. Intelligent, automated machines and services are a growing part of jobs and the workplace. New technologies are enabling new forms of learning, skills assessments, and job training. The potential benefits of these technologies include increased productivity and satisfaction, and more job opportunities. The workshop supported by this award aims to harness these innovations to enhance the science, technology, engineering, and mathematics (STEM) job opportunities and workforce engagement of individuals with autism spectrum disorder (ASD), and related developmental disabilities. The workshop will promote the convergence of psychology, data science, computer science, engineering, learning science, special education, organizational behavior, and business to define key challenges and research imperatives at the nexus of humans, technology, and work. This convergence workshop will employ deep integration of knowledge, theories, methods, and data from multiple fields to form new and expanded frameworks for addressing scientific and societal challenges and opportunities. The results of the workshop will include the identification and sharing of new research directions and tools to enhance STEM workforce engagement of individuals with ASD and related developmental disabilities. This convergence workshop addresses the future of work at the human-technology frontier. |
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2019 — 2024 | Wallace, Mark [⬀] Sarkar, Nilanjan Stassun, Keivan (co-PI) [⬀] Tong, Frank (co-PI) [⬀] Kunda, Maithilee |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
Nrt-Fw-Htf: Neurodiversity Inspired Science and Engineering (Nise) @ Vanderbilt University Neurodiversity is an emerging concept through which certain neurological differences - Autism, Attention Deficit Hyperactivity Disorder, Dyslexia, and others - are considered a natural part of human neurocognitive variation, associated not only with impairments but also with unique strengths. Indeed, many neurodiverse people have capabilities that are in high demand across many sectors, yet their potential remains vastly underutilized. This National Science Foundation Research Traineeship (NRT) award to Vanderbilt University will address this potential by training graduate students in a new interdisciplinary field of Neurodiversity Inspired Science and Engineering (NISE), which links human-technology frontiers (HTF) research and education across STEM disciplines through a cohesive focus on autism. The project anticipates providing a unique and comprehensive training opportunity for one hundred fifty (150) MS and PhD students, including forty-five (45) funded trainees, from computer science, mechanical engineering, data science, psychology, organizational science, and neuroscience. Students will engage in research that has as its goals: (i) understanding the unique capabilities associated with autism and learning to match these capabilities to 21st-century workforce needs, (ii) prototyping assistive technologies to enable employment and workplace success, and (iii) exploring organizational practices that help leverage the talents of autistic individuals and enhance organizational innovation. |
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2019 — 2020 | Sarkar, Nilanjan Rehg, James Scassellati, Brian (co-PI) [⬀] Bruyere, Susanne Warren, Zachary |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University The NSF Convergence Accelerator supports team-based, multidisciplinary efforts that address challenges of national importance and show potential for deliverables in the near future. |
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2020 — 2021 | Mion, Lorraine C (co-PI) [⬀] Sarkar, Nilanjan |
R01Activity Code Description: To support a discrete, specified, circumscribed project to be performed by the named investigator(s) in an area representing his or her specific interest and competencies. |
@ Vanderbilt University Project Summary/Abstract A large proportion of older adults residing in long term care (LTC) settings, such as nursing homes and assisted living facilities, suffer from Mild Cognitive Impairment (MCI), Alzheimer's disease (AD) and AD-related dementias (ADRD). Apathy is common in persons with AD and ADRD with prevalence rates up to 72%. It is associated with further cognitive decline, functional deficits, reduced quality of life, social isolation, and increased mortality. Apathy imposes significant burden on LTC staff and negatively impact quality of care, staff satisfaction and turnover. Since few pharmacologic options exist, a major strategy is to foster older adults' engagement in social, physical and cognitive activities, primarily those that are multimodal in nature. However, these interventions often require significant personnel time and resources, a major concern given the current nursing shortage and high turnover among LTC nursing personnel. The Centers of Medicare and Medicaid Services mandates LTC facilities to provide meaningful engaging activities for residents, which can be resource intensive and are difficult for many US LTC settings. In order to partially mitigate some of these issues, intervention based on an intelligent socially assistive robot (SAR) based architecture, called ARIA (Adaptive Robot-mediated Intervention Architecture), developed under a R21 grant, that can adaptively and dynamically interact with older adults with MCI, AD and ADRD who reside in LTC settings, is proposed in this grant application. This interdisciplinary proposal is directly aligned with the NIA goals of understanding and developing effective interventions using smart technology to reduce the burden of age-related diseases and address the special caregiver needs of those caring for persons with dementia (PWD). This multi-phase, multi-site, mixed methods clinical trial will systematically examine responsiveness and engagement among persons with MCI or dementia to two types of SARs (humanoid and animal), its effect on cognitive, physical and social function as well as the impact of SARs on informal and formal caregivers with a goal towards future scalability and sustainability. The specific aims of the proposed research are: Aim 1: To improve our novel social robotic interaction architecture through additional software development to a) make it more versatile in combining multimodal quantitative data capturing engagement, b) more robust such that non-experts can operate it and create new tasks by concatenating task primitives, and c) expand tasks to address varying degrees of cognitive and physical impairments of older adults (Months 1-18). Aim 2: To compare the effect of usual care (UC) group to UC+ARIA group on reducing apathy among older adults with mild cognitive impairment (MCI), mild dementia, or moderate dementia (Months 19-48). Aim 3: To identify barriers and facilitators to SAR implementation across sites to address future scalability and sustainability (Months 18-42). This study will contribute to the development of improved intelligent technology as an effective approach to engage older PWD with the long term goal of enhancing function and quality of life. |
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2020 — 2022 | Sarkar, Nilanjan Rehg, James Scassellati, Brian (co-PI) [⬀] Bruyere, Susanne Warren, Zachary |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
B1: Inclusion Ai For Neurodiverse Employment @ Vanderbilt University The NSF Convergence Accelerator supports use-inspired, team-based, multidisciplinary efforts that address challenges of national importance and will produce deliverables of value to society in the near future. |
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2021 — 2022 | Goldfarb, Michael (co-PI) [⬀] Sarkar, Nilanjan Stassun, Keivan [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University Adults with neurodevelopmental disabilities (e.g., autism spectrum disorder; ASD) and/or motor impairments (e.g., multiple sclerosis; MS) have the lowest rates of any type of employment in the US (unemployment rate of 63-68%). The potential economic benefits of improving employment outcomes for these individuals are enormous. For example, the current economic opportunity cost to the US economy of unemployed individuals with ASD is estimated at $90 billion per year, to say nothing of the immeasurable human costs; for individuals with MS, the estimated loss to the economy is approximately $25 billion per year. This National Science Foundation Engineering Research Center (ERC) Planning Grant award to Vanderbilt University will address this potential by creating the capacity for a future NSF ERC for the Employment of Persons with Disabilities through Inclusion Engineering (EDIE). EDIE would seek to create engineered systems to lower barriers to employment for neurodiverse and motor-impaired individuals, such that they can more readily maintain or pursue meaningful employment. To be fully ready for ERC scale, we need to more fully develop a number of critical elements through this planning grant, specifically: (1) An ERC work plan guided by a 5-year timeline for deliverables that emphasizes (a) stakeholder engagement and assessment of user needs, (b) pilot testing of technologies with and through partner organizations, (c) development of technologies to minimum viable product (MVP) stage, (d) testing through large-scale deployment, and (e) sustainability through commercialization of the technologies. (2) Commercialization strategies (e.g., start-ups and licensing agreements) that would create a self-sustained innovation ecosystem. (3) A plan to gradually expand the Center’s scope to include a wider range of both technologies and disabilities, consistent with the mission of creating a more inclusive workforce. |
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2021 — 2025 | Sarkar, Nilanjan Dieffenderfer, James Weitlauf, Amy |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University Children with Intellectual and Developmental Disabilities (IDD) are at increased risk of showing “problem behavior” that place them at risk of getting hurt, removed from the classroom, or hospitalized. Approximately 1 in 6 children and adolescents in the United States are diagnosed with IDD and half of them experience some form of problem behavior. Therapists trained in Applied Behavior Analysis, or ABA, can help determine why problem behavior happens and how to prevent it. These therapists watch children, try to evoke problem behaviors by changing a child’s environment, then try things that might change behavior, and see if the behavioral data changes. Because problem behavior can be triggered during this process, this strategy sometimes put them or their patient at risk. It also takes a lot of time. Wearable technology and advanced computational strategies could help increase the safety and helpfulness of strategies to prevent problem behavior. Specifically, small sensors worn in clothing or on the wrist could provide data about a child’s body, or “physiological responses,” like heart rate or sweat. Machine learning can then be used to determine what combination of body signals imply a problem behavior is about to happen. This project has two stages. In the first stage, the team will design new sensors that detect biological signals such as sweating, motion, and heart rate. The team will then measure how well these sensors work. This includes asking people with IDD what they think about the sensors. Based on that input, the team will change the sensors and then use them in a larger study. The goal is to test whether the system can predict problem behavior, how well it works when used in the real-world with real therapists, and what users think about the system. Results of this study will help researchers and practitioners understand if this kind of wearable technology is helpful and acceptable as part of supporting people with problem behavior and IDD. |
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2022 — 2023 | Baker-Ericzen, Mary Juárez, Adam Stassun, Keivan (co-PI) [⬀] Sarkar, Nilanjan |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University In 2022, approximately 70,000 young adults with autism will leave high school and face a litany of disheartening statistics regarding independent living, community participation, and employment. Adults with autism rate employment as their top concern. A major impediment for autistic individuals to access work opportunities specifically is lack of independence with transportation; fewer than a third of driving-age individuals with autism are licensed to drive while many more are capable with the right training. This project offers a community-driven planning process to explore how a prototype of an advanced artificial-intelligence-based driving-training (AIDT) system, specifically designed for neurodiverse individuals, that together with a curriculum built on a cognitive behavioral intervention for driving, can offer an effective solution for communities to help capable autistic individual become licensed drivers, who are confident in their driving ability and able to more fully participate in community life.<br/><br/>This Stage-1 project seeks to plan for a full pilot deployment with multiple types of civic partners and support providers – including community-based training centers and clinics, schools, and others – toward an effective, low-cost, commercializable, driving-instruction platform, with a value proposition that offers increased independence and expanded career options for individuals with autism. An AIDT prototype has been tested and demonstrated in Nashville, Tennessee, and San Diego, California. The research in this Planning Grant will involve a large group of civic entities in a community-engaged, mixed methods quantitative and qualitative data collection process to identify context determinants that are important to address within the AIDT system and in constructing a training protocol in preparation for Stage-2 pilot deployment across vocational rehabilitation, clinical services and education sites. The project expects to learn how to make the AIDT system adaptable to use within multiple employment contexts and multiple employment outcomes of relevance to stakeholder communities, how to make the AIDT outputs responsive to community service providers’ needs for maximal useability and minimal training demands, and how to finance its long-term sustainment and growth. <br/><br/>This project is in response to the Civic Innovation Challenge program — Track B. Bridging the gap between essential resources and services & community needs — and is a collaboration between NSF, the Department of Homeland Security, and the Department of Energy.<br/><br/>This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria. |
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2022 — 2026 | Sarkar, Nilanjan Mion, Lorraine (co-PI) [⬀] |
N/AActivity Code Description: No activity code was retrieved: click on the grant title for more information |
@ Vanderbilt University This project seeks to reduce loneliness in older adults who reside in long term care (LTC) communities through new augmented reality (AR) technology. Loneliness is a serious condition that is related to increases in heart disease, depression, suicide, mental and physical decline, and reduced quality of life and death. Two out of five older adults in the U.S. report being lonely. Even more alarming, three out of four LTC older adults experience loneliness. The COVID-19 pandemic, with its accompanying safety protocols, has intensified loneliness across the LTCs. The project will discover how augmented reality can reduce loneliness in LTC older adults by linking them with family members who reside elsewhere. This project will allow older adults and family members to see each other’s 3-dimensional realistic images, eat meals together, and interact with one another in various activities, such as playing cards. Investigators of this project are experts in engineering, computer science, gerontology, nursing, medicine and social health science. Working with older adults and family members in the design and testing of the AR technology, the team will compare AR to 2D interactive communication technologies, such as Zoom or Facetime. Initial understanding of the feasibility and acceptability of this enhanced AR technology among older adults, families and LTC staff will guide future studies targeting loneliness, ultimately improving quality of life for older adults. The community focus for this project will be older adults residing in LTC communities in Middle Tennessee with the potential to scaling the solution across the nation.<br/><br/>The project will fundamentally advance the scientific and the technological methodologies of collaborative Augmented Reality to enhance social presence and thus social connectedness, to create realistic and socially appropriate interactions. It will make several fundamental contributions in both technology and social science during the course of this research: 1) create a novel multi-objective optimization based framework that minimizes positional errors of the hand of the avatar while preserving its nonverbal behavior with respect to the human it represents; such an ability will allow shared activities (e.g., drinking tea together) with appropriate social nonverbal behavior (e.g., gaze and postures), a critical component of communication; 2) create a new methodology of a user’s motions onto its avatar to generate naturalistic, socially appropriate motion that respects dissimilarities between the user’s and its avatar’s environments (e.g., differences in room geometries) through novel motion mapping and optimization that ensures natural walking patterns; 3) develop a greater understanding of the feasibility, acceptability and social presence in the use of varying collaborative AR activities and environments for older adults with different levels of cognitive impairment and their family members; 4) develop a greater understanding of the impact of collaborative AR on loneliness based on level of cognitive impairment; 5) gain a greater understanding of the logistics and deployment of this technology in LTCs and family homes to inform scalability; and 6) create activity design guidelines for reduction of loneliness in older adults. The research will be conducted through participatory design using key stakeholders (e.g., older adults, activity directors, LTC management) and evaluated using a two-arm experimental design comparing collaborative AR to current state-of-the-art 2D interactive communication technologies.<br/><br/>This award reflects NSF's statutory mission and has been deemed worthy of support through evaluation using the Foundation's intellectual merit and broader impacts review criteria. |
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