Year |
Citation |
Score |
2018 |
Sun L, Badler NI. Exploring the Consequences of Crowd Compression Through Physics-Based Simulation. Sensors (Basel, Switzerland). 18. PMID 30486340 DOI: 10.3390/S18124149 |
0.33 |
|
2018 |
Chen L, Jung CR, Musse SR, Moneimne M, Wang C, Fruchter R, Bazjanac V, Chen G, Badler NI. Crowd Simulation Incorporating Thermal Environments and Responsive Behaviors Presence: Teleoperators and Virtual Environments. 26: 436-452. DOI: 10.1162/Pres_A_00308 |
0.347 |
|
2017 |
Durupinar F, Kapadia M, Deutsch S, Neff M, Badler NI. Perform Acm Transactions On Graphics. 36: 1. DOI: 10.1145/3072959.3126789 |
0.419 |
|
2017 |
de Almeida IR, Cassol VJ, Badler NI, Musse SR, Jung CR. Detection of Global and Local Motion Changes in Human Crowds Ieee Transactions On Circuits and Systems For Video Technology. 27: 603-612. DOI: 10.1109/Tcsvt.2016.2596199 |
0.379 |
|
2015 |
Durupinar F, Gudukbay U, Aman A, Badler NI. Psychological Parameters for Crowd Simulation: from Audiences to Mobs. Ieee Transactions On Visualization and Computer Graphics. PMID 26595922 DOI: 10.1109/Tvcg.2015.2501801 |
0.319 |
|
2015 |
Wolf E, Badler NI. The Distribution of Carried Items in Urban Environments Presence: Teleoperators and Virtual Environments. 24: 187-200. DOI: 10.1162/Pres_A_00230 |
0.308 |
|
2015 |
Ruhland K, Peters CE, Andrist S, Badler JB, Badler NI, Gleicher M, Mutlu B, Mcdonnell R. A Review of Eye Gaze in Virtual Agents, Social Robotics and HCI: Behaviour Generation, User Interaction and Perception Computer Graphics Forum. DOI: 10.1111/Cgf.12603 |
0.326 |
|
2015 |
Beacco A, Pelechano N, Kapadia M, Badler NI. Footstep parameterized motion blending using barycentric coordinates Computers and Graphics (Pergamon). 47: 105-112. DOI: 10.1016/J.Cag.2014.12.004 |
0.393 |
|
2014 |
Shoulson A, Marshak N, Kapadia M, Badler NI. ADAPT: The Agent Developmentand Prototyping Testbed. Ieee Transactions On Visualization and Computer Graphics. 20: 1035-47. PMID 26357359 DOI: 10.1109/Tvcg.2013.251 |
0.399 |
|
2014 |
Chong X, Liu W, Huang P, Badler NI. Hierarchical crowd analysis and anomaly detection Journal of Visual Languages and Computing. 25: 376-393. DOI: 10.1016/J.Jvlc.2013.12.002 |
0.328 |
|
2014 |
Liu W, Chong X, Huang P, Badler NI. Learning motion patterns in unstructured scene based on latent structural information Journal of Visual Languages and Computing. 25: 43-53. DOI: 10.1016/J.Jvlc.2013.10.005 |
0.33 |
|
2014 |
Ninomiya K, Kapadia M, Shoulson A, Garcia F, Badler N. Planning approaches to constraint-aware navigation in dynamic environments Computer Animation and Virtual Worlds. 26: 119-139. DOI: 10.1002/Cav.1622 |
0.322 |
|
2013 |
Kapadia M, Badler NI. Navigation and steering for autonomous virtual humans. Wiley Interdisciplinary Reviews. Cognitive Science. 4: 263-72. PMID 26304204 DOI: 10.1002/Wcs.1223 |
0.378 |
|
2013 |
Kapadia M, Chiang IK, Thomas T, Badler NI, Kider JT. Efficient motion retrieval in large motion databases Proceedings of the Symposium On Interactive 3d Graphics. 19-28. DOI: 10.1145/2448196.2448199 |
0.748 |
|
2011 |
Kider JT, Raja S, Badler NI. Fruit senescence and decay simulation Computer Graphics Forum. 30: 257-266. DOI: 10.1111/J.1467-8659.2011.01857.X |
0.745 |
|
2011 |
Stocker C, Sunshine-Hill B, Drake J, Perera I, Kider JT, Badler NI. CRAM it! A comparison of virtual, live-action and written training systems for preparing personnel to work in hazardous environments Proceedings - Ieee Virtual Reality. 95-102. DOI: 10.1109/VR.2011.5759444 |
0.681 |
|
2011 |
Markowitz D, Kider JT, Shoulson A, Badler NI. Intelligent camera control using behavior trees Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 7060: 156-167. DOI: 10.1007/978-3-642-25090-3_14 |
0.741 |
|
2010 |
Sunshine-Hill B, Badler NI. Perceptually realistic behavior through alibi generation Proceedings of the 6th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2010. 83-88. |
0.715 |
|
2009 |
Badler NI, O'Sullivan C. Virtual populace. Ieee Computer Graphics and Applications. 29: 17-8. PMID 19798858 DOI: 10.1109/Mcg.2009.65 |
0.304 |
|
2008 |
Bloomfield A, Badler NI. Virtual training via vibrotactile arrays Presence: Teleoperators and Virtual Environments. 17: 103-120. DOI: 10.1162/Pres.17.2.103 |
0.762 |
|
2006 |
Pelechano N, Badler NI. Modeling crowd and trained leader behavior during building evacuation. Ieee Computer Graphics and Applications. 26: 80-6. PMID 17120916 DOI: 10.1109/Mcg.2006.133 |
0.345 |
|
2005 |
Badler NI, Allbeck J, Lee S, Rabbitz RJ, Broderick TT, Mulkern KM. New Behavioral Paradigms for Virtual Human Models Sae Transactions. 114: 723-729. DOI: 10.4271/2005-01-2689 |
0.594 |
|
2005 |
Zhao L, Liu Y, Badler NI. Applying Empirical Data on Upper Torso Movement to Real-time Collision-free Reach Tasks Sae Transactions. 114: 2885-2890. DOI: 10.4271/2005-01-2685 |
0.576 |
|
2005 |
Zhao L, Badler NI. Acquiring and validating motion qualities from live limb gestures Graphical Models. 67: 1-16. DOI: 10.1016/J.Gmod.2004.08.002 |
0.486 |
|
2002 |
Badler NI, Erignac CA, Liu Y. Virtual humans for validating maintenance procedures. Communications of the Acm. 45: 56-63. PMID 12238525 DOI: 10.1145/514236.514264 |
0.748 |
|
2002 |
Gratch J, Rickel J, André E, Cassell J, Petajan E, Badler N. Creating interactive virtual humans: Some assembly required Ieee Intelligent Systems and Their Applications. 17: 54-63. DOI: 10.1109/Mis.2002.1024753 |
0.364 |
|
2001 |
Chopra Khullar S, Badler NI. Where to look? Automating attending behaviors of virtual human characters. Autonomous Agents and Multi-Agent Systems. 4: 9-23. PMID 12143881 DOI: 10.1023/A:1010010528443 |
0.386 |
|
2001 |
Badler NI. Virtual beings Communications of the Acm. 44: 33-35. DOI: 10.1145/365181.365184 |
0.348 |
|
2001 |
Ko HS, Badler NI. Preface: The International Workshop on Human Modeling and Animation in graphical models Graphical Models. 63: 65. DOI: 10.1006/Gmod.2001.0550 |
0.321 |
|
2000 |
Noma T, Zhao L, Badler NI. Design of a virtual human presenter Ieee Computer Graphics and Applications. 20: 79-85. DOI: 10.1109/38.851755 |
0.394 |
|
2000 |
Badler NI. Animation 2000++ Ieee Computer Graphics and Applications. 20: 28-29. DOI: 10.1109/38.814544 |
0.355 |
|
1999 |
Badler NI, Palmer MS, Bindiganavale R. Animation control for real-time virtual humans. Communications of the Acm. 42: 64-73. PMID 11543550 DOI: 10.1145/310930.310975 |
0.398 |
|
1998 |
Bindiganavale R, Badler NI. Motion Abstraction and Mapping with Spatial Constraints Lecture Notes in Computer Science. 70-82. DOI: 10.1007/3-540-49384-0_6 |
0.33 |
|
1996 |
Douville B, Levison L, Badler NI. Task-level object grasping for simulated agents. Presence (Cambridge, Mass.). 5: 416-30. PMID 11539378 DOI: 10.1162/Pres.1996.5.4.416 |
0.41 |
|
1996 |
Tolani D, Badler NI. Real-time inverse kinematics of the human arm. Presence (Cambridge, Mass.). 5: 393-401. PMID 11539377 DOI: 10.1162/Pres.1996.5.4.393 |
0.334 |
|
1996 |
Chi DM, Clarke JR, Webber BL, Badler NI. Casualty modeling for real-time medical training. Presence (Cambridge, Mass.). 5: 359-66. PMID 11539375 DOI: 10.1162/Pres.1996.5.4.359 |
0.313 |
|
1996 |
Ko H, Badler NI. Animating human locomotion with inverse dynamics Ieee Computer Graphics and Applications. 16: 50-59. DOI: 10.1109/38.486680 |
0.379 |
|
1995 |
Badler NI, Metaxas D, Webber B, Steedman M. The Center for Human Modeling and Simulation Presence: Teleoperators and Virtual Environments. 4: 81-96. DOI: 10.1162/Pres.1995.4.1.81 |
0.384 |
|
1995 |
Granieri JP, Crabtree J, Badler NI. Production and playback of human figure motion for visual simulation Acm Transactions On Modeling and Computer Simulation (Tomacs). 5: 222-241. DOI: 10.1145/217853.217856 |
0.725 |
|
1995 |
Douville BJ, Zhao X, Badler NI. Implementation of simulated human grasping for manufacturing tasks Proceedings of Spie. 2596: 243-251. DOI: 10.1117/12.227225 |
0.436 |
|
1995 |
Badler NI, Becket WM, Webber BL. Simulation and analysis of complex human tasks for manufacturing Proceedings of Spie. 2596: 225-233. DOI: 10.1117/12.227222 |
0.409 |
|
1995 |
Webber B, Badler N, Di Eugenio B, Geib C, Levison L, Moore M. Instructions, intentions and expectations Artificial Intelligence. 73: 253-269. DOI: 10.1016/0004-3702(94)00013-Q |
0.312 |
|
1994 |
Zhao J, Badler NI. Inverse kinematics positioning using nonlinear programming for highly articulated figures Acm Transactions On Graphics (Tog). 13: 313-336. DOI: 10.1145/195826.195827 |
0.33 |
|
1994 |
Diefenbach PJ, Badler NI. Pipeline rendering: interactive refractions, reflections and shadows Displays. 15: 173-180. DOI: 10.1016/0141-9382(94)90006-X |
0.319 |
|
1994 |
Zhao X, Badler NI. Interactive body awareness Computer-Aided Design. 26: 861-867. DOI: 10.1016/0010-4485(94)90050-7 |
0.363 |
|
1994 |
Jung M, Badler N, Noma T. Animated human agents with motion planning capability for 3D-space postural goals The Journal of Visualization and Computer Animation. 5: 225-246. DOI: 10.1002/Vis.4340050404 |
0.404 |
|
1993 |
Badler NI, Hollick MJ, Granieri JP. Real-Time Control of a Virtual Human Using Minimal Sensors Presence: Teleoperators and Virtual Environments. 2: 82-86. DOI: 10.1162/Pres.1993.2.1.82 |
0.708 |
|
1992 |
Wei S, Badler NI. Graphical displays of human strength data The Journal of Visualization and Computer Animation. 3: 13-22. DOI: 10.1002/Vis.4340030104 |
0.362 |
|
1991 |
Monheit G, Badler NI. A Kinematic Model of the Human Spine and Torso Ieee Computer Graphics and Applications. 11: 29-38. DOI: 10.1109/38.75588 |
0.395 |
|
1985 |
Badler NI, Korein JD, Korein JU, Radack GM, Brotman LS. Positioning and animating human figures in a task-oriented environment The Visual Computer. 1: 212-220. DOI: 10.1007/Bf02021810 |
0.359 |
|
1980 |
O'Rourke J, Badler NI. Model-based image analysis of human motion using constraint propagation Ieee Transactions On Pattern Analysis and Machine Intelligence. 2: 522-536. DOI: 10.1109/Tpami.1980.6447699 |
0.36 |
|
1979 |
Badler NI, Smoliar SW. Digital Representations of Human Movement Acm Computing Surveys (Csur). 11: 19-38. DOI: 10.1145/356757.356760 |
0.329 |
|
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