Michael Mateas
Affiliations: | Computer Science | University of California, Santa Cruz, Santa Cruz, CA, United States |
Area:
Artificial Intelligence, Design and Decorative Arts, Computer ScienceGoogle:
"Michael Mateas"Parents
Sign in to add mentorJoseph Bates | grad student | 2002 | Carnegie Mellon |
Jaime Carbonell | grad student | 2002 | Carnegie Mellon |
Children
Sign in to add traineeJoshua A. McCoy | grad student | 2012 | UC Santa Cruz |
Serdar Sali | grad student | 2012 | UC Santa Cruz |
Adam M. Smith | grad student | 2012 | UC Santa Cruz |
Anne M. Sullivan | grad student | 2012 | UC Santa Cruz |
Ben G. Weber | grad student | 2012 | UC Santa Cruz |
Mike Treanor | grad student | 2013 | UC Santa Cruz |
Mark J. Nelson | grad student | 2015 | Georgia Tech (MathTree) |
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Publications
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Summerville A, Martens C, Harmon S, et al. (2019) From Mechanics to Meaning Ieee Transactions On Games. 11: 69-78 |
Mawhorter P, Zegura C, Gray A, et al. (2018) Choice Poetics by Example Arts. 7: 47 |
Osborn JC, Samuel B, Mateas M. (2017) Visualizing the strategic landscape of arbitrary games Information Visualization. 17: 196-217 |
Samuel B, Lederle-Ensign D, Treanor M, et al. (2015) Playing the worlds of Prom week Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. 87-105 |
McCoy J, Treanor M, Samuel B, et al. (2014) Social story worlds with Comme il Faut Ieee Transactions On Computational Intelligence and Ai in Games. 6: 97-112 |
Osborn JC, Samuel B, McCoy JA, et al. (2014) Evaluating play trace (Dis)similarity metrics Proceedings of the 10th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2014. 139-145 |
McCoy J, Treanor M, Samuel B, et al. (2013) Prom Week Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 207-208 |
Shapiro D, McCoy J, Grow A, et al. (2013) Creating playable social experiences through whole-body interaction with virtual characters Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 79-82 |
Sullivan A, Mateas M, Wardrip-Fruin N. (2012) Making Quests Playable: Choices, CRPGs, and The Grail Framework Leonardo Electronic Almanac. 17: 146-158 |
Sullivan A, Grow A, Mateas M, et al. (2012) The design of mismanor: Creating a playable quest-based story game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 180-187 |