Michael Mateas

Affiliations: 
Computer Science University of California, Santa Cruz, Santa Cruz, CA, United States 
Area:
Artificial Intelligence, Design and Decorative Arts, Computer Science
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"Michael Mateas"

Children

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Joshua A. McCoy grad student 2012 UC Santa Cruz
Serdar Sali grad student 2012 UC Santa Cruz
Adam M. Smith grad student 2012 UC Santa Cruz
Anne M. Sullivan grad student 2012 UC Santa Cruz
Ben G. Weber grad student 2012 UC Santa Cruz
Mike Treanor grad student 2013 UC Santa Cruz
Mark J. Nelson grad student 2015 Georgia Tech (MathTree)
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Publications

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Summerville A, Martens C, Harmon S, et al. (2019) From Mechanics to Meaning Ieee Transactions On Games. 11: 69-78
Mawhorter P, Zegura C, Gray A, et al. (2018) Choice Poetics by Example Arts. 7: 47
Osborn JC, Samuel B, Mateas M. (2017) Visualizing the strategic landscape of arbitrary games Information Visualization. 17: 196-217
Samuel B, Lederle-Ensign D, Treanor M, et al. (2015) Playing the worlds of Prom week Narrative Theory, Literature, and New Media: Narrative Minds and Virtual Worlds. 87-105
McCoy J, Treanor M, Samuel B, et al. (2014) Social story worlds with Comme il Faut Ieee Transactions On Computational Intelligence and Ai in Games. 6: 97-112
Osborn JC, Samuel B, McCoy JA, et al. (2014) Evaluating play trace (Dis)similarity metrics Proceedings of the 10th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2014. 139-145
McCoy J, Treanor M, Samuel B, et al. (2013) Prom Week Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 207-208
Shapiro D, McCoy J, Grow A, et al. (2013) Creating playable social experiences through whole-body interaction with virtual characters Proceedings of the 9th Aaai Conference On Artificial Intelligence and Interactive Digital Entertainment, Aiide 2013. 79-82
Sullivan A, Mateas M, Wardrip-Fruin N. (2012) Making Quests Playable: Choices, CRPGs, and The Grail Framework Leonardo Electronic Almanac. 17: 146-158
Sullivan A, Grow A, Mateas M, et al. (2012) The design of mismanor: Creating a playable quest-based story game Foundations of Digital Games 2012, Fdg 2012 - Conference Program. 180-187
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