Mark J. Nelson

Affiliations: 
2011-2015 Center for Computer Games Research IT University of Copenhagen 
 2016-2018 Falmouth University 
 2019- Computer Science American University, Washington, DC, United States 
Area:
computer science, artificial intelligence, game AI
Website:
http://www.kmjn.org/
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"Mark Nelson"

Parents

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Charles Isbell grad student 2015 Georgia Tech
Michael Mateas grad student 2015 Georgia Tech (Computer Science Tree)
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Publications

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Nelson MJ, Togelius J, Browne CB, et al. (2016) Rules and Mechanics Science & Engineering Faculty. 99-121
Smith AM, Nelson MJ, Mateas M. (2010) LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98
Nelson MJ, Mateas M. (2009) A requirements analysis for videogame design support tools Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 137-144
Nelson MJ, Mateas M. (2008) An interactive game-design assistant International Conference On Intelligent User Interfaces, Proceedings Iui. 90-98
Nelson MJ, Mateas M. (2008) Another look at search-based drama management Proceedings of the National Conference On Artificial Intelligence. 2: 792-797
Bhat S, Roberts DL, Nelson MJ, et al. (2007) A globally optimal algorithm for TTD-MDPs Proceedings of the International Conference On Autonomous Agents. 1204-1211
Nelson MJ, Mateas M. (2007) Towards automated game design Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 4733: 626-637
Nelson MJ, Mateas M, Roberts DL, et al. (2006) Declarative optimization-based drama management in interactive fiction. Ieee Computer Graphics and Applications. 26: 32-41
Nelson MJ, Roberts DL, Isbell CL, et al. (2006) Reinforcement learning for declarative optimization-based drama management Proceedings of the International Conference On Autonomous Agents. 2006: 775-782
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