Mark J. Nelson
Affiliations: | 2011-2015 | Center for Computer Games Research | IT University of Copenhagen |
2016-2018 | Falmouth University | ||
2019- | Computer Science | American University, Washington, DC, United States |
Area:
computer science, artificial intelligence, game AIWebsite:
http://www.kmjn.org/Google:
"Mark Nelson"Parents
Sign in to add mentorCharles Isbell | grad student | 2015 | Georgia Tech |
Michael Mateas | grad student | 2015 | Georgia Tech (Computer Science Tree) |
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Publications
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Nelson MJ, Togelius J, Browne CB, et al. (2016) Rules and Mechanics Science & Engineering Faculty. 99-121 |
Smith AM, Nelson MJ, Mateas M. (2010) LUDOCORE: A logical game engine for modeling videogames Proceedings of the 2010 Ieee Conference On Computational Intelligence and Games, Cig2010. 91-98 |
Nelson MJ, Mateas M. (2009) A requirements analysis for videogame design support tools Fdg 2009 - 4th International Conference On the Foundations of Digital Games, Proceedings. 137-144 |
Nelson MJ, Mateas M. (2008) An interactive game-design assistant International Conference On Intelligent User Interfaces, Proceedings Iui. 90-98 |
Nelson MJ, Mateas M. (2008) Another look at search-based drama management Proceedings of the National Conference On Artificial Intelligence. 2: 792-797 |
Bhat S, Roberts DL, Nelson MJ, et al. (2007) A globally optimal algorithm for TTD-MDPs Proceedings of the International Conference On Autonomous Agents. 1204-1211 |
Nelson MJ, Mateas M. (2007) Towards automated game design Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 4733: 626-637 |
Nelson MJ, Mateas M, Roberts DL, et al. (2006) Declarative optimization-based drama management in interactive fiction. Ieee Computer Graphics and Applications. 26: 32-41 |
Nelson MJ, Roberts DL, Isbell CL, et al. (2006) Reinforcement learning for declarative optimization-based drama management Proceedings of the International Conference On Autonomous Agents. 2006: 775-782 |